Toon Boom Harmony粒子介绍入门(Digital Tutors出品)

译文: 通过更好了解如何可以生成、 呈现,并在和谐,影响颗粒你 ' 将能够创建你自己的粒子入水。我们 ' ll 开始学习如何通过引入到网络视图我们模块库中某些重要关键粒子模块构建一个基本的粒子系统的基础。从这里我们 ' ll 了解一些基本的功能的雪碧发射器才能看到我们如何可以生成使用一些简单的例子为我们精灵而创建的粒子。之后这我们 ' 将讨论一些常见的行动模块,您可能会发现自己使用时构建各种粒子系统。一路上我们 ' 还将了解如何定义我们的粒子 ' s 地区的影响和控制的大小和颜色我们的颗粒在他们的年龄。后此我们 ' 我会花一些时间设计精灵为我们自己火粒子系统和探索如何我们可以更有效地构建这一制度。最后,我们 ' 通过将我们的火焰附加到火炬,通过设置适当的层次结构安排在我们网络视图中完成。 原文: By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you'll be able to dive in with creating your own particles.We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we'll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites. Following this we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system. Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view.

已学习的人: >15分钟 2人   

Toon Boom Harmony利用3D进行工作(DT出品)

译文: 通过获得理解的 3D 功能特色香椿繁荣和谐,你 ' 就能把你的动画技术带到一个全新的视觉水平。我们 ' ll 开头的相机、 角度、 侧面和顶视图在和谐接口概述。从这里我们 ' 将学到如何我们能够使用这些不同的视图来创建将使我们能够在我们的场景中创建三个三维深度的幻觉多平面设置场景的图层。之后这我们 ' 将学到如何添加一台相机和动画跨多个平面的我们的场景。后此我们 ' 将学到如何使我们的 2D 绘图层在 3D 空间中旋转,看看如何,我们可以构建使用绘图层的 3D 对象。一路上我们 ' 还将了解如何我们可以旋转相机在 3D 空间除了将 2D 绘图层映射到旋转的相机。最后,我们 ' ll 了解如何激活你 3D 令牌许可证,以及如何将 3D 模型导入香椿繁荣和谐。 原文: By gaining an understanding of the 3D capabilities featured in Toon Boom Harmony, you'll be able to take your animation techniques to a whole new visual level.We'll begin with an overview of the camera, perspective, side, and top views in the Harmony interface. From here we'll learn how we can position the layers of a scene using these different views to create a multi-plane setup that will allow us to create the illusion of three dimensional depth in our scene. Following this we'll learn how to add a camera and animate it across the multiple planes of our scene. After this we'll learn how we can enable 2D drawing layers to be rotated in 3D space and see how we can construct 3D objects using drawing layers. Along the way we'll also learn how we can rotate a camera in 3D space in addition to mapping a 2D drawing layer to the rotation of a camera. Finally, we'll learn how you can activate you 3D token license and import 3D models into Toon Boom Harmony.

已学习的人: >半小时 2人    >1小时 1人   

TVPaint Animation Pro 9动画制作教程

TVPaint Animation是法国开发的极其优秀的动画软件。本人使用下来,感觉它的风格和特点特别适合于大家制作单纯的手绘2d动画。因为和朋友承诺过要做教程,所以干脆把它的一些使用技巧制作成视频教程提供给大家交流,抛砖引玉,在未来的一些时间里,还计划把Retas HD和Toon Boom Harmony也录制教程提供给大家,希望大家喜欢这些无纸动画软件,也希望大家伙愿意制作好玩的动画,一起进步,有什么不足的地方希望大家多提意见,我会不断更新进度,也希望大家监督和催促。 陈 锋 职 称: 讲 师职 务: 教 师 毕业院校:云南艺术学院、武汉大学所学专业:美术教育、数字设计艺术学 历: 研究生 学 位: 硕 士 工作简历 云南大学艺术与设计学院云南电信昆明169 云南三业起云广告有限公司 云南电视台猜猜少儿频道顾问昆明力康文化传播有限公司顾问《奇观》新媒体艺术双年展策展人云南红云红河集团青年职工教育计划任课教师 科研成果及获奖情况: 受邀参加中国首届奔腾4处理器电脑Flash动画创意大赛暨Flash动画电影节。电脑动画《猎》参加油画第二工作室联展动画《祭》参加都市Flash动画提名展。《羊来了—云南青年艺术家自选作品展》云南省旅游动画大赛《元素—多媒体艺术展》《SONY中国DV行》学术大会贵阳贵州艺术双年展《奇观》——第一、第二届新媒体艺术双年展策展人、作者《云上七日》艺术展 97联社第一回 提名油画展策展人云南动漫节第一、二届优秀评委安宁市温泉大型雕塑:《螳川神女》;《碧玉温泉传说》圆雕与浮雕的制作昆明99园艺博览会翠湖大型灯展,大型冰雕展的设计制作第一届中国昆明国际旅游节开幕式大型彩车游行设计制作法制教育系列FLASH作品十集,公安部银奖云南动漫节最佳创意团队第四、五届白杨奖入围决赛优秀作品艺术与设计学院院长奖云南省艺术设计教育论文奖中山市动漫节一等奖

已学习的人: >15分钟 6人    >半小时 5人    >1小时 3人    >2小时 2人   

Toon Boom Harmony角色绑定入门教程

译文: 得到了很好地理解一些基本的索具的工具在香椿繁荣和谐你 ' ll 能够脚踏实地地与你自己的性格钻机跑。我们 ' ll 开始学习如何在时间线视图,以及网络视图的图层部分中创建的层次结构。之后这我们 ' 将探索如何我们可以放我们抠出样式字符允许我们旋转身体的不同部位的主要关节的枢轴点。从这里我们 ' 还将讨论使用钉和如何他们允许我们自由壁球和舒展我们性格的个别部位的好处。我们 ' ll 也花几堂课上我们操纵的字符使用逆运动学工具和探讨如何我们可以排除 IK 骨骼和重新定位他们。最后我们 ' ll 完成通过学习如何操纵使用变形工具,功能独家只对 Harmony.While 大部分的题目,我们 ' 会覆盖适用于动画、 动画临与和谐,会有一些专用的和谐和 Pro 进行动画处理的内容。 原文: By gaining a good understanding of some of the basic rigging tools in Toon Boom Harmony you'll be able to hit the ground running with your own character rigs.We'll begin by learning how to create hierarchies in the layers section of the timeline view as well as the network view. Following this we'll explore how we can place pivot points on the major joints of our cutout styled character allowing us to rotate different parts of the body. From here we'll also discuss the benefits of using pegs and how they allow us the freedom to squash and stretch individual parts of our character. We'll also spend a few lessons on using the inverse kinematics tool with our rigged character and explore how we can exclude IK bones and reposition them. Finally we'll finish by learning how to rig using the deformation tools, a feature exclusive only to Harmony.While a majority of the topics that we'll be covering are applicable to Animate, Animate Pro, and Harmony, there will be some content that is exclusive to Harmony and Animate Pro.

已学习的人: >15分钟 2人    >1小时 1人   

Toon Boom Harmony变形功能学习(Digital Tutors出品)

译文: 变形可以是时间的您的工作流的重要资产,因为它创建中间的图纸,可以为您节省大量与您的动画。我们 ' ll 开始本课程时的变形概述以及如何创建一个变形的序列。第一,很少有人教训我们 ' 将使用简单的形状,我们 ' 将学到的概念,如使用相同的矢量线和色板与你关键的图纸的重要性。此外,我们 ' 将学到如何使用变形工具来应用各种类型的提示,以控制仿型的图纸。之后这我们 ' ll 工作在三个不同的变形项目。我们 ' ll 变身关键图纸的一些烟雾,看看我们可以使用轮廓提示来移动它们有机。我们 ' ll 也探讨如何我们可以将变形序列应用于字符设计创建压缩的运动。最后我们 ' 将学到如何,我们可以假象草通过变形风中摇曳。一路上我们 ' 还将讨论设计你你变形序列的关键图纸的重要性。 原文: Morphing can be a great asset to your workflow in that it creates in-between drawings which can save you a lot of time with your animations.We'll begin this course with an overview of morphing and how to create a morphing sequence. For the first few lessons we'll work with simple shapes in which we'll learn concepts like the importance of using the same vector lines and swatches with your key drawings. In addition, we'll learn how we can use the morphing tool to apply various types of hints to control morphed drawings. Following this we'll work on three different morphing projects. We'll morph key drawings of some fumes and see we can use contour hints to move them organically. We'll also explore how we can apply a morphing sequence to a character design to create a squashing motion. Finally we'll learn how we can create the illusion of grass swaying in the wind through morphing. Along the way we'll also discuss the importance designing your key drawings for your morphing sequences.

已学习的人: >15分钟 2人   

Toon Boom Harmony关键帧动画介绍入门(DT出品)

已学习的人: >半小时 1人   

Toon Boom Harmony特效参考库(Digital Tutors出品)

译文: 通过纳入香椿繁荣和谐效应真正可以增强你的场景的视觉吸引力。此参考库中我们 ' ll 涵盖大型各种有用的效果可以应用到你的人物、 环境和其他可视元素可能包含在您的项目中。在这些经验教训我们 ' 将学到的绝大多数论文影响模块和连接和设置在和谐功能 ' s 网络视图。此外我们 ' ll 潜入每个效果的图层属性 ' s 模块,我们 ' ll 覆盖和探讨如何我们可以调整设置内以达到我们想要应用于接收这些影响的任何元素的视觉外观。一路上我们 ' ll 了解可以与各种效果用于指定具体效果可直观地适用于元素的遮罩的多种用途,' s 接收它。我们 ' 还将了解如何我们可以查看它们如何被应用虽然我们工作在和谐 ' s 相机视图。关于这些影响和它们的特点,学习后你 ' 将能够向您自己的项目添加一个新的水平的创造力。 原文: By incorporating effects in Toon Boom Harmony you can truly enhance the visual appeal of your scenes. In this reference library we'll cover a large variety of useful effects that can be applied to your characters, environments, and other visual elements that may be included in your projects.In these lessons we'll learn the functionality of a majority of theses effects modules and how they can be connected and set up in Harmony's network view. In addition we'll dive into the layer properties of each effect's module that we'll cover and explore how we can adjust the settings within to achieve the visual look we want applied to any elements receiving those effects. Along the way we'll learn about the many uses of mattes that can be used with a variety of effects to designate specifically where an effect can be visually applied to an element that's receiving it. We'll also learn how we can view how they are being applied while we work in Harmony's camera view. After learning about these effects and their features, you'll be able to add a new level of creativity to your own projects.

已学习的人: >15分钟 2人   

Toon Boom Harmony传统动画技术教程(Digital Tutors出品)

译文: 在本教程中,您 ' ll 了解如何开始使用一些香椿景气已提供,与自己的传统风格动画的强大工具。我们 ' ll 首先创建一些粗糙的缩略图,以可视化的故事我们的性格 ' s 动画。之后这我们 ' ll 花几堂课,勾勒出如钥匙、 极端、 故障和介于不同的字符构成。我们 ' ll 还使用绘图纸外观特征来援助我们,正如我们借鉴这些姿势。从这里我们 ' 将学习如何使用画笔工具用于清洁线工作在所有我们草绘的姿势以及如何我们可以快速清理使用切割工具这行工作。之后这我们 ' 将学到如何我们创建色彩艺术从艺术线条以便我们能保持我们的线工作和颜色上单独的模式。接下来我们 ' 将学到如何,我们可以有效地颜色所有我们的性格 ' s 姿势使用油漆桶工具。最后我们 ' 将学到如何我们可以将一个分层的 Photoshop 文件导入用于我们的动画的和谐 ' s 环境。注意︰ 所有的技术、 方法和工具,我们 ' ll 盖能在和谐、 动画,和动画临中执行。 原文: In this tutorial, you'll learn how to begin using some of the powerful tools that Toon Boom has to offer with your own traditionally styled animations.We'll begin by creating some rough thumbnails to visualize the story of our character's animation. Following this we'll spend a few lessons sketching out the different character poses such as the keys, extremes, breakdowns, and in-betweens. We'll also use the onion skinning feature to aid us as we draw these poses. From here we'll learn how we can use the brush tool to apply clean line work over all of our sketched poses and how we can quickly clean up this line work using the cutter tool. Following this we'll learn how we create color art from line art so that we can keep our line work and color on separate modes. Next we'll learn how we can effectively color all of our character's poses using the paint bucket tool. Finally we'll learn how we can import a layered Photoshop file into Harmony to be used for our animation's environment.NOTE: All of the techniques, methods, and tools that we'll cover can be executed in Harmony, Animate, and Animate Pro.

Toon Boom Harmony角色口型配音同步教程(DT出品)

译文: 通过利用方法和方法在过程中你 ' 就能开始使用您自己的嘴唇同步项目与信心,同时也有很多的乐趣。我们 ' ll 开始通过绘制不同音素嘴表达式为我们将用于口型的性格。从这里我们 ' ll 了解映射我们音素要同步到一些进口的音频使用自动唇同步功能。之后这我们 ' 将探讨如何使用声音元素编辑器来为我们的音频编辑同步的不同嘴表达式的位置。此外我们 ' 将学到如何,我们可以手动编辑我们嘴巴词语在时间轴中通过使用数据和库视图。最后,我们 ' 将探讨如何使用 x 表来编辑我们的嘴表达式,以进一步细化我们的嘴唇同步。注意︰ 即使我们使用香椿繁荣和谐为本演示中,一切我们 ' 会介绍将适用于动画和动画 Pro。 原文: By utilizing the methods and approaches in the course you'll be able to get started with your own lip sync projects with confidence while also having a lot of fun.We'll begin by drawing different phoneme mouth expressions for our character that will be used for lip syncing. From here we'll learn about mapping our phonemes to be synced to some imported audio using the auto lip sync feature. Following this we'll explore how we can use the sound element editor to edit the placement of different mouth expressions that are synced to our audio. In addition we'll learn how we can manually edit our mouth expressions in the timeline by using the data and library views. Finally, we'll explore how we can use the x-sheet to edit our mouth expressions to further refine our lip sync.NOTE: Even though we are using Toon Boom Harmony for this demonstration, everything that we'll be covering will be applicable to both Animate and Animate Pro.

Toon Boom Harmony角色设计入门介绍教程

译文: 在这香椿景气教程中,您 ' 将学习创建您自己的角色设计和步行通过创建一个鸭卡通用于切割风格动画的过程所需的工具很好地理解。即使我们 ' ll 使用香椿繁荣和谐来设计我们的性格,一切我们 ' 会介绍将适用于 Toon Boom 动画和动画 Pro。我们 ' ll 通过草绘出我们的性格和可视化它作为单独的可动件开始部署过程。之后这我们 ' ll 花设计这些个别片断在单独的图层,使用一些基于矢量绘图工具将线工作和颜色应用到我们的卡通小鸭的几个教训。此外,我们 ' 将学到如何我们可以创建绘图变电站和设置层次结构各种零件的我们的品格。最后,我们 ' ll 完成通过添加到主要关节的我们的卡通的枢轴点鸭和证明我们可以如何更有效地将它们移动。得到了很好地理解一些基本的工具在这里香椿繁荣和谐你 ' 将能够打到地面上你自己的角色设计运行。 原文: In this Toon Boom tutorial, you'll learn a good understanding of the tools needed to create your own character designs and walk through the process of creating a cartoon duck character to be used for cut styled animation. Even though we'll be using Toon Boom Harmony to design our character, everything that we'll be covering will be applicable to both Toon Boom Animate and Animate Pro. We'll begin the process by sketching out our character and visualizing it as separate moveable pieces. Following this we'll spend several lessons designing these individual pieces on separate layers using some of the vector based drawing tools to apply line work and color to our cartoon duck. In addition, we'll learn how we can create drawing substations and set up hierarchies for the various pieces of our character. Finally, we'll finish by adding pivot points to the major joints of our cartoon duck and demonstrate how we can effectively move them. By gaining a good understanding of some of the basic tools here in Toon Boom Harmony you'll be able to hit the ground running on your own character designs.

Toon Boom Harmony走路周期入门教程

译文: 通过利用的方法和途径在本教程中,您 ' 就能开始你自己在香椿繁荣和谐的步行周期与信心,同时也有很多的乐趣。我们 ' ll 开始通过阻断接触下来,掠过,和我们的卡通小鸭阵地。之后这我们 ' 将学到如何我们可以复制和粘贴关键帧的这些姿态来创建一个循环,用于我们的性格 ' s 步行周期。从这里我们 ' ll 专注于动画的脚和手臂独立于我们的姿势和探讨如何,这将使我们更好地控制上的两个动画。我们步行周期圆我们 ' 将学到如何我们可以向不同的身体部位使用贝塞尔曲线编辑器中添加一些易用性。我们 ' ll 完成通过展示我们如何推动我们步行沿着一条小路循环利用聚乙二醇。同时我们 ' ll 使用香椿繁荣和谐为本演示中,一切我们 ' 会介绍将适用于动画和动画 Pro 除了变形工具。 原文: By utilizing the methods and approaches in this tutorial, you'll be able to get started with your own walk cycles in Toon Boom Harmony with confidence while also having a lot of fun.We'll begin by blocking out the contact, down, passing, and up positions of our cartoon duck. Following this we'll learn how we can copy and paste the key frames of these poses to create a loop for our character's walk cycle. From here we'll focus on animating the feet and arms independently from our poses and explore how this will allow us more control on the animation of both. To round out our walk cycle we'll learn how we can add some ease to different body parts using the bezier editor. We'll finish by showing how we can move our walk cycle along a path by using a peg.While we'll be using Toon Boom Harmony for this demonstration, everything that we'll be covering will be applicable to both Animate and Animate Pro with the exception of the deformation tools.

Toon Boom Harmony给角色绑定添加变形器(DT出品)

译文: 本教程期间我们 ' 将创建两个变形性格钻机。我们 ' ll 开始这一进程通过检查我们第一个字符,其次是学习如何我们可以操纵我们性格的不同部位与曲线变形的设计。从这里我们 ' 将学到如何我们可以连接所有这些变形操纵身体部位在网络视图中通过建立层次结构安排。之后这我们 ' 会检查我们的第二个字符的设计和开始操纵不同身体部位与骨变形过程。一路走来,我们还将了解如何调整关节点为骨骼蒙皮,适用附加变形模块、 钻机的绘图参数和应用附加蒙皮和换他们出相同的变形层上。最后我们 ' ll 完成通过网络视图中创建我们的第二个字符的层次结构安排。通过了解这些是专属的到和谐的强大变形工具,你将能够击中地面运行您自己剪纸风格同时有很多有趣的角色创建消泡钻井平台。 原文: Throughout the duration of this tutorial we'll create two deformation character rigs. We'll begin this process by examining the design of our first character followed by learning how we can rig different parts of our character with curve deformers. From here we'll learn how we can connect all of these deformation rigged body parts in the network view by establishing a hierarchy arrangement. Following this we'll examine the design of our second character and begin the process of rigging different body parts with bone deformers. Along the way we will also learn how to adjust the articulation points for bone deformers, apply additional deform modules, rig the parameter of a drawing, and apply additional deformers and swap them out on the same deformation layer. Finally we'll finish by creating a hierarchy arrangement for our second character in the network view.By understanding these powerful deformation tools that are exclusive to Harmony, you will be able to hit the ground running creating deformer rigs for your own cut-out styled characters while having a lot of fun.