译文: 已知在过去的令人难以置信的工具为有机的建模和雕刻,ZBrush 实际上也包含数组工具面向硬表面建模与更多和更多的功能添加在每个新的更新。本 ZBrush 教程走过去很多这些工具和功能使用简单项目为基础的方法。我们 ' ll 谈做简单的硬表面建模,像型材和定义边缘硬度的方法。我们 ' ll 还涵盖网更换结合不同网格并使用 DynaMesh 来创建更复杂的、 无缝硬表面速度非常快。此外,我们 ' ll 谈小组循环功能及如何使用它来创建提高或降低面板,或提取几何厚度。最后你 ' ll 有许多选项中有一些好地概述在 ZBrush 在您自己的坚硬表面项目上工作。 原文: Known in the past for being an incredible tool for organic modeling and sculpting, ZBrush actually also contains an array of tools geared toward hard-surface modeling with more and more features added in each new update.This ZBrush tutorial goes over many of those tools and features using a simple project based approach. We'll talk about methods for doing simple hard-surface modeling like extrusions and defining edge hardness. We'll also cover mesh replacement to combine different meshes and use DynaMesh to create more complex, seamless hard-surfaces very quickly. In addition, we'll talk about the Panel Loops feature and how it can be used to create raised or lowered panels, or extracted geometry with thickness. In the end you'll have a good overview of some of the many options in ZBrush for working on your own hard-surface projects.

已学习的人: >15分钟 2人    >1小时 1人   

ZBrush雕刻人类眼睛(Digital Tutors)

译文: 我们的人物的眼睛必须是其最重要的功能。虽然每个人都 ' s 眼睛都不同,有一些关键的地标,将存在的最具人性的字符。我们在雕刻眼睛的目标是打造略有独特的外观,同时仍然秉承一些常见的结构元素。在本教程中,我们将复习的基本形状和人眼的地标。我们 ' ll 开始使用 ZBrush 打造的顶部和底部的眼球周围的一些物质。我们 ' 将使用 DynaMesh 和插入的曲线来快速定义眼睑和添加质量。刷子像波兰和夹点将使我们能够得到更明确的外观和移动刷将是一个伟大的工具,搬迁雕刻的区域,以更好地匹配我们的最终目标。最后,你 ' ll 有更好地理解人类的眼睛,你周围的地区结构 ' 会舒服得多雕刻你的人物的眼睛。 原文: The eyes of our characters have to be among their most important features. And although everyone's eyes are different, there are some key landmarks that will exist for most human characters. Our goal in sculpting the eyes is to create a slightly unique look while still adhering to some common structural elements. In this tutorial we will go over the basic shapes and landmarks of human eyes. We'll start by using ZBrush to build up some material around the top and bottom of the eyeball. We'll use DynaMesh and inserted curves to quickly define the eyelids and add mass. Brushes like Polish and Pinch will allow us to get a more defined look and the Move brush will be a great tool for relocating sculpted areas to better match our end goal. In the end, you'll have a better understanding of the structure of the area around human eyes and you'll be much more comfortable sculpting the eyes for your human characters.

已学习的人: >15分钟 1人