Toon Boom Harmony变形功能学习

译文: 变形可以是时间的您的工作流的重要资产,因为它创建中间的图纸,可以为您节省大量与您的动画。我们 ' ll 开始本课程时的变形概述以及如何创建一个变形的序列。第一,很少有人教训我们 ' 将使用简单的形状,我们 ' 将学到的概念,如使用相同的矢量线和色板与你关键的图纸的重要性。此外,我们 ' 将学到如何使用变形工具来应用各种类型的提示,以控制仿型的图纸。之后这我们 ' ll 工作在三个不同的变形项目。我们 ' ll 变身关键图纸的一些烟雾,看看我们可以使用轮廓提示来移动它们有机。我们 ' ll 也探讨如何我们可以将变形序列应用于字符设计创建压缩的运动。最后我们 ' 将学到如何,我们可以假象草通过变形风中摇曳。一路上我们 ' 还将讨论设计你你变形序列的关键图纸的重要性。 原文: Morphing can be a great asset to your workflow in that it creates in-between drawings which can save you a lot of time with your animations.We'll begin this course with an overview of morphing and how to create a morphing sequence. For the first few lessons we'll work with simple shapes in which we'll learn concepts like the importance of using the same vector lines and swatches with your key drawings. In addition, we'll learn how we can use the morphing tool to apply various types of hints to control morphed drawings. Following this we'll work on three different morphing projects. We'll morph key drawings of some fumes and see we can use contour hints to move them organically. We'll also explore how we can apply a morphing sequence to a character design to create a squashing motion. Finally we'll learn how we can create the illusion of grass swaying in the wind through morphing. Along the way we'll also discuss the importance designing your key drawings for your morphing sequences.

49 人已学习

Toon Boom Harmony角色口型配音同步教程

译文: 通过利用方法和方法在过程中你 ' 就能开始使用您自己的嘴唇同步项目与信心,同时也有很多的乐趣。我们 ' ll 开始通过绘制不同音素嘴表达式为我们将用于口型的性格。从这里我们 ' ll 了解映射我们音素要同步到一些进口的音频使用自动唇同步功能。之后这我们 ' 将探讨如何使用声音元素编辑器来为我们的音频编辑同步的不同嘴表达式的位置。此外我们 ' 将学到如何,我们可以手动编辑我们嘴巴词语在时间轴中通过使用数据和库视图。最后,我们 ' 将探讨如何使用 x 表来编辑我们的嘴表达式,以进一步细化我们的嘴唇同步。注意︰ 即使我们使用香椿繁荣和谐为本演示中,一切我们 ' 会介绍将适用于动画和动画 Pro。 原文: By utilizing the methods and approaches in the course you'll be able to get started with your own lip sync projects with confidence while also having a lot of fun.We'll begin by drawing different phoneme mouth expressions for our character that will be used for lip syncing. From here we'll learn about mapping our phonemes to be synced to some imported audio using the auto lip sync feature. Following this we'll explore how we can use the sound element editor to edit the placement of different mouth expressions that are synced to our audio. In addition we'll learn how we can manually edit our mouth expressions in the timeline by using the data and library views. Finally, we'll explore how we can use the x-sheet to edit our mouth expressions to further refine our lip sync.NOTE: Even though we are using Toon Boom Harmony for this demonstration, everything that we'll be covering will be applicable to both Animate and Animate Pro.

29 人已学习

Toon Boom Harmony粒子介绍入门

译文: 通过更好了解如何可以生成、 呈现,并在和谐,影响颗粒你 ' 将能够创建你自己的粒子入水。我们 ' ll 开始学习如何通过引入到网络视图我们模块库中某些重要关键粒子模块构建一个基本的粒子系统的基础。从这里我们 ' ll 了解一些基本的功能的雪碧发射器才能看到我们如何可以生成使用一些简单的例子为我们精灵而创建的粒子。之后这我们 ' 将讨论一些常见的行动模块,您可能会发现自己使用时构建各种粒子系统。一路上我们 ' 还将了解如何定义我们的粒子 ' s 地区的影响和控制的大小和颜色我们的颗粒在他们的年龄。后此我们 ' 我会花一些时间设计精灵为我们自己火粒子系统和探索如何我们可以更有效地构建这一制度。最后,我们 ' 通过将我们的火焰附加到火炬,通过设置适当的层次结构安排在我们网络视图中完成。 原文: By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you'll be able to dive in with creating your own particles.We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we'll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites. Following this we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system. Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view.

38 人已学习