01_介绍和项目概述(01_Introduction_and_project_overview)

02_3Softimage D 相机导航(02_3D_camera_navigation_in_Softimage)

03_熟悉的 Softimage 接口(03_Getting_familiar_with_the_Softimage_interface)

04_更改 Softimage 视口显示(04_Changing_the_Softimage_viewport_display)

05_在 Softimage 中使用备注按钮(05_Using_memo_buttons_in_Softimage)

06_你第一次的 Softimage 项目设置(06_Setting_up_your_first_Softimage_project)

07_选择并移动_3D 对象(07_Selecting_and_moving_3D_objects)

08_在 Softimage 的高级的转换设置(08_Advanced_transformation_settings_in_Softimage)

09_调整旋转中心为几何(09_Adjusting_the_rotation_centers_for_geometry)

10_使用 Softimage 呈现区域工具(10_Using_the_Softimage_Render_Region_tool)

11_了解对象显示图层(11_Understanding_object_display_layers)

12_使用资源管理器面板中 Softimage(12_Working_with_Explorer_panels_in_Softimage)

13_Softimage 了解属性页(13_Understanding_Property_Pages_in_Softimage)

14_建模部分概述(14_Modeling_Section_Overview)

15_在 Softimage 几何组件(15_Geometry_components_in_Softimage)

16_使用所选组件(16_Working_with_component_selections)

17_使用运算符栈(17_Using_the_operator_stacks)

18_建筑的扇贝壳(18_Building_the_fan_shells)

19_前一段的兴建(19_Building_the_fore_section)

20_连接风扇壳体(20_Connecting_the_fan_shell)

21_在外壳的底部填充(21_Filling_in_the_bottom_of_the_shell)

22_填写的壳顶部(22_Filling_in_the_top_of_the_shell)

23_建模后翅(23_Modeling_the_back_wings)

24_建筑的背鳍(24_Building_the_back_fins)

25_添加的中央接缝(25_Adding_the_central_seam)

26_建模的风扇叶片(26_Modeling_a_fan_blade)

27_复制风扇叶片(27_Duplicating_the_fan_blades)

28_建筑管(28_Building_tubes)

29_转换几何(29_Converting_geometry)

30_建筑内部的气瓶(30_Building_inner_cylinders)

31_建模相机机身(31_Modeling_the_camera_body)

32_整理相机机身(32_Finishing_the_camera_body)

33_添加相机镜头(33_Adding_the_camera_lenses)

34_建模的相机环和 struts(34_Modeling_the_camera_ring_and_struts)

35_详细说明眼部(35_Detailing_the_eye_area)

36_添加眼壳和盖(36_Adding_the_eye_shells_and_canopy)

37_建设着陆支柱(37_Building_the_landing_struts)

38_添加回降落支柱(38_Adding_the_back_landing_struts)

39_创建场景的层次结构(39_Creating_a_scene_hierarchy)

40_纹理部分概述(40_Texturing_Section_Overview)

41_将材料应用于几何(41_Applying_materials_to_geometry)

42_控制纹理位置(42_Controlling_texture_placement)

43_创建 U Vs(43_Creating_UVs)

44_添加颜色将映射到材料(44_Adding_color_maps_to_materials)

45_添加凹凸映射(45_Adding_bump_maps)

46_使用程序节点(46_Using_procedural_nodes)

47_使用建筑的材料(47_Using_the_Architectural_material)

48_添加透明度(48_Adding_transparency)

49_添加辉光(49_Adding_a_glow)

50_索具节概述(50_Rigging_Section_Overview)

51_清理资产和使用组和模型(51_Cleaning_up_the_asset_and_working_with_groups_and_models)

52_修改对象数据透视和方向(52_Modifying_an_objects_pivot_and_orientation)

53_设置控制对象(53_Setting_up_control_objects)

54_创建自定义参数(54_Creating_custom_parameters)

55_一种快速方法连接在 Softimage 参数(55_A_fast_way_to_connect_parameters_in_Softimage)

56_表达式(56_Expressions)

57_利用参数连接编辑器(57_Utilizing_the_Parameter_Connection_Editor)

58_操纵无人机相机(58_Rigging_the_drones_camera)

59_在 Softimage 中创建骨骼系统(59_Creating_bone_systems_in_Softimage)

60_包络几何(60_Enveloping_your_geometry)

61_为动画准备您的钻机(61_Getting_your_rig_ready_for_animation)

62_动画节概述(62_Animation_Section_Overview)

63_创建和编辑关键帧(63_Creating_and_editing_keyframes)

64_动画编辑器和无限循环动画(64_The_Animation_Editor_and_cycling_animation_infinitely)

65_沿着一条路径在 Softimage 的对象进行动画处理(65_Animating_an_object_along_a_path_in_Softimage)

66_在飞行序列上启动(66_Starting_on_the_flight_sequence)

67_整理阻塞通无人机(67_Finishing_the_drones_blocking_pass)

68_抛光的动画(68_Polishing_the_animation)

69_将次要操作添加到动画(69_Adding_Secondary_Action_to_the_animation)

70_对无人机相机进行动画处理(70_Animating_the_drones_camera)

71_动画镜头的相机(71_Animating_a_shot_camera)

72_在 Softimage 中创建实时动画预览(72_Creating_real-time_animation_previews_in_Softimage)

73_动态部分概述(73_Dynamics_section_overview)

74_几何的发光冰粒。(74_Emitting_ICE_particles_from_geometry)

75_与表面的碰撞粒子(75_Colliding_particles_with_surfaces)

76_对冰属性进行动画处理(76_Animating_ICE_attributes)

77_控制我们的颗粒的寿命(77_Controlling_the_lifespan_of_our_particles)

78_控制冰粒子呈现的的外观(78_Controlling_the_rendered_appearance_of_ICE_particles)

79_照明节概述(79_Lighting_section_overview)

80_Softimage 光类型概述(80_Overview_of_Softimage_light_types)

81_Softimage 中的常见光属性(81_Common_light_attributes_in_Softimage)

82_Softimage 灯渲染的阴影(82_Rendering_shadows_from_Softimage_lights)

83_控制呈现的对象的可见性(83_Controlling_the_rendered_visibility_of_objects)

84_最后的场景中的照明设置(84_Setting_up_the_lighting_for_the_final_scene)

85_渲染最终的动画的序列(85_Rendering_the_final_animated_sequence)

专辑分类:

  • 软件 : Softimage XSI
  • 文件总数:85
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  • 教程简介:

    译文: 这种深入的 Softimage 2014 教程旨在帮助您了解固体中 Softimage 和帮助你缓解你过渡到这个非常强大的程序的核心功能。在查看这些经验教训时,你将有机会学习从几个专业的 Softimage 导师那些数字导师和专家们在他们的主题区域的一部分。在本教程的第一部分,我们将让你熟悉的一些词汇和开始移动所需的基本技能和在 Softimage 的工作。从那里,我们将探讨一些建模功能发现在 Softimage,并开始建立的车辆,将作为我们中央项目为本教程的其余部分。从那里,我们带您通过添加纹理和材料到车上,添加动画的运动和动画控件,使用交互式创作环境 (ICE) 添加粒子和烟雾的动力学的整个过程和最后我们学习如何添加灯光,阴影,和输出我们最后的动画的序列。 原文: This in-depth Softimage 2014 tutorial is designed to help you get a solid understanding of the core features found in Softimage, and help you ease your transition into this very powerful program. While viewing these lessons, you will have the opportunity to learn from several of the professional Softimage tutors who are part of Digital-Tutors and experts in their subject area. In the first portion of this tutorial, we will get you familiar with some of the vocabulary and foundational skills that are necessary to begin moving around and working in Softimage. From there, we will explore some of the modeling features found in Softimage, and begin building the vehicle that will serve as our central project for the remainder of this tutorial. From there, we take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, using the Interactive Creative Environment (ICE) to add particle and smoke dynamics, and finally we learn how to add lights, shadows, and output our final animated sequence.