Pluralsight - Maya nParticle Fundamentals

01 - Course Overview - Course Overview

02 - Introduction to nParticles - Overview of Maya Interface for nParticles

03 - Introduction to nParticles - Using the nParticle Tool

04 - Introduction to nParticles - Introduction to the Nucleus Node

05 - Introduction to nParticles - Introduction to the nParticle Node

06 - Introduction to nParticles - Using Fields and Forces

07 - Introduction to nParticles - Using Passive Colliders

08 - Introduction to nParticles - Using Omni and Directional Emitters

09 - Introduction to nParticles - Using Volume Emitters

10 - Introduction to nParticles - Emitting from Objects and Curves

11 - Introduction to nParticles - Creating nParticles Caches

12 - Working with Point Particles - The Basics of Point Particles

13 - Working with Point Particles - Point Particle Render Types

14 - Working with Point Particles - Particle Types and Render Engines

15 - Working with Point Particles - Animating Point Particles with Fields

16 - Working with Point Particles - Rendering Point Particles with Hardware Renderers

17 - Working with Point Particles - Using Arnold with Point Particles

18 - Working with Point Particles - Rendering with the Volume Collector in Arnold

19 - Working with Point Particles - Using the Particle Collision Event Editor

20 - Working with Ball Particles - The Basics of Ball Particles

21 - Working with Ball Particles - Working with Widgets

22 - Working with Ball Particles - Using Mass & Collision Layers

23 - Working with Ball Particles - Using Constraints and Stickiness

24 - Working with Ball Particles - Creating a Mesh from Particles

25 - Working with Ball Particles - Using Particle Instancing

26 - Working with Ball Particles - Adding Rotation to Particles

27 - Working with Cloud Particles - The Basics of Cloud Particles

28 - Working with Cloud Particles - Using Color, Incandescence, & Opacity

29 - Working with Cloud Particles - Working with Goals and Particles

30 - Working with Cloud Particles - Scripting Particles with Goals

31 - Working with Cloud Particles - Painting Particle Emission Rates

32 - Working with Liquid Particles - The Basics of Liquid Water Particles

33 - Working with Liquid Particles - Creating a Liquid Simulation - Part 1

34 - Working with Liquid Particles - Creating a Liquid Simulation - Part 2

35 - Working with Liquid Particles - Filling Objects, Initial States, and Object Interaction

36 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Analyzing Your Assets

37 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Painting Your Emission Rate Map

38 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Creating & Animating the Newton Field

39 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Adding in the Air Field

40 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Creating Turbulence Through a Volume Axis Field

41 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Finishing the First Energy Effect

44 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Finalizing the Primary Energy Blast

45 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Creating the Energy Ball Effect Pass

46 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Emitting Particles from Particles

47 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Finalizing the Secondary Energy Blast Pass

48 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Reassembling All of the Energy Particle Passes

49 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Initial Setup for Rendering in Arnold

50 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Fine Tuning Arnold Render Settings

51 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Final Renders and Course Wrap Up

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