NUKE跟踪技巧教程(Digital Tutors出品)

译文: 在本系列教程,我们将学习跟踪在 NUKE 的必要条件。您将了解如何执行一、 二和四个点的轨迹,以及什么类型的情况下呼吁这些不同类型的轨道。我们需要我们在学习如何应用跟踪数据,以便您可以解决当您运行到不同类型的轨道在你自己的工作时间。有无数的技巧和窍门星星点点地生活在这次培训得到更精确的轨道,理顺现有轨道和简单地知道什么会导致跟踪问题因为你的工作。本教程结束时,你将知道如何做三种主要类型的跟踪,并有一些实际的例子,这些类型的工作包括标题一体化、 纹身、 图像稳定、 屏幕更换。本课程是为你,如果你想要学习如何在 NUKE 中移动图像和录像数据,此功能强大的合成管道一部分感兴趣。 原文: In this series of tutorials, we will learn the essentials for tracking in NUKE. You will learn how to execute one, two, and four point tracks, and what types of situations call for those different types of tracks. We take our time in learning how to apply the tracking data so that you can troubleshoot when you run into different types of tracks in your own work. There are countless tips and tricks sprinkled throughout this training for getting more accurate tracks, smoothing out existing tracks, and simply knowing what will cause tracking problems as you work. By the end of this tutorial, you will know how to do the three main types of tracking, and have some practical examples of these types of work including, title integration, tattoo removal, image stabilization, and screen replacement. This course is for you if you are wanting to learn how to move images with footage data in NUKE and are interested in this powerful part of the compositing pipeline.

已学习的人: >15分钟 1人   

Digital.Tutors创意开发系列NukeX城市环境破坏

译文: 在本教程中我们将学习如何创建采用功能强大的 3D 空间和投影技术对 NUKEX 后世界末日的场景。在这些经验教训我们将如何去复合元素,如火和烟,和使他们尽可能的真实。我们将使用功能强大的 3D 系统在 NUKE 来正确地定位这些元素。我们要创建一个全新的环境,在我们的场景中。我们会将我们的相机导出到玛雅人然后设置我们的场景和效果。您将了解新技术在本课程中,以及快作为排序。 工作所需要的技能说明︰ 由于许可证限制和先进性的创新开发教程,本教程中的项目文件可能不包含每个单使用的文件,由艺术家。 原文:  In this tutorial we will learn how to create a post-apocalyptic scene using the powerful 3D space and projection techniques in NUKEX. Throughout these lessons we will go over how to composite elements such as fire and smoke, and make them as real as possible. We will be using the powerful 3D system in NUKE to position these elements properly. We are going to create a whole new environment within our scene. We will then export our camera to Maya and set up our scene and effects. You will learn new techniques in this course, as well as the skills it takes to work faster as a compositor.    Note: Due to both licensing restrictions and the advanced nature of Creative Development tutorials, the project files for this tutorial may not contain every single file that was used by the artist.

已学习的人: >1小时 1人   

NUKE遮罩追踪初学入门教程

译文: 在这一系列的 NUKE 教程中我们将去通过你需要知道什么时候开始转描机技术在 NUKE 的基础知识。我们将开始通过简单地学习如何绘制转描与旋节点以及如何使用该节点提供的工具。一旦我们有了绘制和编辑 Roto 形状的基本理念,我们学习如何制作动画 rotoscopes 要如何可以到您 NUKE 工作流实现这些功能强大的面具的全貌。之后我们 ' ve 练习中对形状进行动画处理,我们转移到一些更复杂的情况,你可能会遇到当转描机技术,还一些提示,以帮助您节省时间,在此过程中有时重复。我们通过学习如何使用转描与另一幅画面里,如何为以后使用或加快您的工作流的 alpha 通道输出转描完。这次培训是你如果你是准备好要学习最有价值的合成技术和核弹的每个用户必须要知道的技能大师之一。通过本教程的结尾,你将熟悉绘制为快速动画,rotoscopes 的最佳方式并准备使用转描与其他任何你想要处理的项目中的素材。 原文: In this series of NUKE tutorials we will go through the basics of what you need to know when getting started with rotoscoping in NUKE. We will start by simply learning how to draw a rotoscope with the Roto node and how to use the tools that the node offers. Once we have the basic ideas of drawing and editing Roto shapes, we learn how to animate the rotoscopes to get the full picture of how these powerful masks can be implemented into your NUKE workflow. After we've practiced with animating the shapes, we move onto some more complex situations you may encounter when rotoscoping, and also some tips to help you save time during this sometimes repetitive process. We finish out by learning how to use a rotoscope with another piece of footage and how to output the rotoscope as an alpha channel to be used later or to speed up your workflow. This training is for you if you are ready to learn one of the most valuable compositing techniques and master a skill that every NUKE user has to know. By the end of this tutorial, you will be familiar with the best ways to draw rotoscopes for fast animation, and be ready to use a rotoscope with other footage in any project you want to tackle.

已学习的人: >1小时 1人   

NUK218 Nuke3D模型和动画合成(fxphd出品)

译文: 这门课将教你需要知道要有效地使用 3D 几何和建模技术在您的合成工作流程,而无需了解一切错综复杂的像玛雅的软件包。换句话说,您将学习只有好位。我们会涵盖一切从 UV 展开到基本细分曲面造型和图像基于的照明技术。在过去几年视觉特效合成一直碰撞过程三维灯光和渲染。排序的传统角色和 3D TD 之间的界限已经模糊显著。现在像在 Nuke RenderMan 渲染和铸造的采集的武士刀的事态发展,与排字再也不能忽略 3D 作为他们的工具集的一部分。达米安 · 艾伦是众所周知,在视觉特效工业作为一个领先的技术和技术顾问。他撰写了几本书籍的视觉效果和讲座的主题和火车上合成理论世界各地的工作室。除了咨询,艾伦作品作为一种视觉特效师和排序主要的好莱坞电影和广播的项目。达米安 · 艾伦教授︰ 原文:   This course will teach you exactly what you need to know to effectively use 3D geometry and modeling techniques in your compositing workflow, without having to learn all the intricacies of a software package like Maya. In other words, you’ll learn only the good bits. We’ll cover everything from UV unwrapping to the basic subdivision surface modeling and image based lighting techniques. Over the last few years VFX compositing has been on a collision course with 3D lighting and rendering. The lines between the traditional roles of compositor and 3D TD have blurred dramatically. Now with developments like RenderMan rendering inside of Nuke and the Foundry’s acquisition of Katana, compositors can no longer afford to ignore 3D as part of their toolset. Damian Allen is well known in the visual effects industry as a leading technique and technology consultant. He has authored several books on the subject of visual effects and lectures and trains studios around the world on compositing theory. In addition to consulting, Allen works as a visual effects supervisor and compositor on major Hollywood films and broadcast projects. Professor: Damian Allen

已学习的人: >半小时 3人    >1小时 1人   

NUKE多通道合成教程(Digital Tutors出品)

译文: 在本系列教程中,我们会通过使用一个单一的 EXR 文件做在 NUKE 的多通道复合的过程。这种培训拿起 NUKEleft 关闭通道教程简介。我们开始我们使用与洗牌和合并节点的组合来给生活带来的复合材料的单个文件。一些电视频道很容易就可以添加,和一些需要一点更多的关注,使它看起来像现实的车。本教程教你如何使用渠道,使伟大的复合,但它也表明你哪些节点可以使用与您的渠道,使他们比以往任何时候更加切合实际。这次培训,年底你 ' ll 了解通道合成工作流背后的想法。你 ' ll 也获得知识,你需要解决你自己多通道复合材料当事情没有你 ' t 看起来很正确。 原文: In this series of tutorials, we will go through the process for using a single EXR file to do a multi-channel composite in NUKE. This training picks up where the tutorial Introduction to Channels in NUKEleft off. We start out with a single file that we use in combination with Shuffle and Merge nodes to bring the composite to life. Some of the channels are easy to add in, and some require a little more attention to make it look like a realistic car. This tutorial teaches you how to use channels to make a great composite, but it also shows you which nodes you can use with your channels to make them more realistic than ever. By the end of this training, you'll understand the thinking behind the channel compositing workflow. You'll also gain the knowledge you need to troubleshoot your own multi-channel composites when things aren't looking quite right.

已学习的人: >15分钟 2人    >半小时 1人