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  • 文件总数:15
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    译文: 找出如何设置 HumanIK 操纵系统在玛雅和开始创建逼真的 3D 人物骨骼。本课程演示如何生成骨结构、 调整其大小,并添加控件。一旦定义了骨架,作者亚当克雷斯皮显示如何制作动画钻机和重定目标到其他字符动画。课程还包括非线性动画使用 Trax 编辑器中,探索和说明将钻机发送到 MotionBuilder 映射运动捕获数据。 原文: Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data.