专辑分类:

  • Unity3D : Unity3D
  • 文件总数:10
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  • 教程简介:

    译文: 在这个统一的教程中,我们要学习如何起床并运行在统一使用 Mecanim 系统。我们 ' ll 开始通过讨论导出字符从 3D 包您所选择的一些基本准则。然后我们 ' ll 讨论中统一的导入设置和正确地努力,使我们的个性生活。我们 ' 将学到如何利用拟人钻机在统一和如何分手我们从我们的 FBX 字符文件的动画。然后我们 ' 将学到如何设置状态机和混合树,将使我们能够融合在一起的多个动画基于我们玩游戏时的按键。然后我们 ' 将讨论如何利用图层和阿凡达面具重写某些在其他动画的动画。最后我们 ' ll 本教程的结尾通过学习如何重新目标人物 ' s 动画到整个新 原文: In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. We'll start out by discussing some basic guidelines for exporting characters from a 3D package of your choice. Then we'll discuss the import settings in Unity and get right to work on bringing our character to life. We'll learn how to utilize the humanoid rig in Unity and how to split up our animations from our FBX character file. Then we'll learn how to setup state machines and blend trees that will allow us to blend multiple animations together based on our key presses while playing the game. Then we'll discuss how to utilize layers and avatar masks to override certain animations on top of other animations. Finally we'll end the tutorial by learning how to re-target a character's animations to a whole new