01_介绍和项目概述(01_Introduction_and_Project_Overview)

02_使用几何结构(02_Working_with_Geometry)

03_使用样条(03_Working_with_Splines)

04_平滑的工作流(04_Smoothing_Workflows)

05_组织和层次结构(05_Organization_and_Hierarchy)

06_设置参考图像(06_Setting_up_reference_images)

07_堵在车壳(07_Blocking_in_the_car_shell)

08_将详细信息添加到汽车外壳(08_Adding_detail_to_the_car_shell)

09_建模的轮胎(09_Modeling_the_tires)

10_建模的车轮(10_Modeling_the_wheel)

11_建模,螺杆头(11_Modeling_the_screw_head)

12_装配车轮(12_Assembling_the_wheels)

13_建模的弹簧(13_Modeling_the_springs)

14_添加轮胎胎面(14_Adding_tire_tread)

15_建模框架(15_Modeling_the_frame)

16_建模的马车(16_Modeling_the_carriage)

17_建模的弹簧连接器(17_Modeling_the_spring_connectors)

18_装配悬挂系统零件(18_Assembling_the_suspension_parts)

19_镜像悬挂系统零件(19_Mirroring_the_suspension_parts)

20_建模,扰流板(20_Modeling_the_spoiler)

21_扰流板连接到框架(21_Connecting_the_spoiler_to_the_frame)

22_建模的保险杠(22_Modeling_the_bumper)

23_建模的车壳盖(23_Modeling_the_car_shell_cover)

24_建模的天线(24_Modeling_the_antenna)

25_阻塞的遥控器(25_Blocking_in_the_remote)

26_阻止在控制旋钮(26_Blocking_in_the_control_knobs)

27_建模的远程的表面细节(27_Modeling_the_remote_surface_detail)

28_清理的几何和组织现场(28_Cleaning_up_the_geometry_and_organizing_the_scene)

29_分配的基本材料(29_Assigning_basic_materials)

30_UV 基础知识(30_UV_Basics)

31_纹理绘画概述(31_Texture_painting_overview)

专辑分类:

  • 3dmax : 入门
  • 文件总数:31
  •   
  • 收藏 举报
  • 教程简介:

    We'll begin this 3ds Max modeling tutorial by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extrude and the swift loop tool for adding resolution, Spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models. We’re going to take a slightly different approach to this introductory training, in that we're not going to talk about all of 3ds Max’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable for you.