Softimage建模入门教程(Digital Tutors出品)-视频教程

In this Softimage tutorial we'll cover the basics of constructing models in Softimage 2014. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extruding and splitting edges for adding resolution, and Surface tools like loft and revolution to create smooth surfaces. We’ll take a look at using a smoothing workflow and use deformers to help shape our models. We're not going to talk about all of Softimage’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.

文件总数: 33
专辑分类:
超清   已学习的人: >半小时 3人    >1小时 2人   

01_介绍和项目概述(01_Introduction_and_project_overview)

02_多边形简介(02_Introduction_to_polygons)

03_曲面概论(03_Introduction_to_surfaces)

04_平滑的工作流(04_Smoothing_workflows)

05_层次结构和工作流的概念(05_Hierarchy_and_workflow_concepts)

06_项目概述(06_Project_Overview)

07_设置 rotoscopes(07_Setting_up_rotoscopes)

08_建立汽车车身(08_Building_the_car_body)

09_详细说明身体(09_Detailing_the_body)

10_建筑与曲线轮胎(10_Building_the_tire_with_curves)

11_构建的车轮从多个片段(11_Constructing_the_wheel_from_multiple_pieces)

12_建模,螺杆头(12_Modeling_the_screw_head)

13_完成车轮(13_Completing_the_wheel)

14_添加轮胎胎面(14_Adding_the_knobby_tire_tread)

15_建设温泉(15_Building_the_springs)

16_建模车架(16_Modeling_the_car_frame)

17_建立电池盒(17_Building_the_battery_box)

18_建模的弹簧连接器(18_Modeling_the_spring_connectors)

19_连接的车轮和弹簧(19_Connecting_the_wheels_and_springs)

20_建模,扰流板(20_Modeling_the_spoiler)

21_扰流板连接到框架(21_Connecting_the_spoiler_to_the_frame)

22_建模的保险杠(22_Modeling_the_bumper)

23_添加顶盖(23_Adding_the_top_cover)

24_添加的天线(24_Adding_the_antenna)

25_阻塞的远程控制(25_Blocking_in_the_remote_control)

26_建模的控件(26_Modeling_the_controls)

27_创建表面的细节(27_Creating_the_surface_detail)

28_将开关添加(28_Adding_the_switch)

29_变形的远程(29_Deforming_the_remote)

30_添加轴(30_Adding_the_axles)

31_清理现场(31_Cleaning_up_the_scene)

32_添加简单的材料(32_Adding_simple_materials)

33_应用表面质地特征映射(33_Applying_texture_maps)