面部索具-3DS Max2012.部分1(FacialRigging-3dsMax2012.part1)

01_介绍和项目概述(01_Introduction_and_project_overview)

02_清理现场之前索具的脸(02_Cleaning_up_the_scene_prior_to_rigging_the_face)

03_构建骨骼变形头(03_Constructing_the_bones_to_deform_the_head)

04_脖子上控制(04_The_neck_control)

05_头部的控制(05_The_head_control)

06_动态地为人父母的头颈部(06_Dynamically_parenting_the_head_to_the_neck)

07_整理头的动态父控件(07_Finishing_the_dynamic_parent_control_for_the_head)

08_下巴控制(08_The_jaw_control)

09_限制运动的控制(09_Limiting_the_movement_of_controls)

10_包络头(10_Enveloping_the_head)

11_改进颈部和头部的变形(11_Improving_the_deformations_of_the_neck_and_head)

12_纠正下巴的 defomations(12_Correcting_the_defomations_of_the_jaw)

13_完成下巴的变形(13_Completing_the_deformations_of_the_jaw)

14_嘴巴张开时矫正脸颊的变形(14_Correcting_the_deformations_of_the_cheeks_as_the_mouth_opens)

15_利用颌骨旋转驱动脸颊变形目标(15_Drive_the_cheek_deformation_target_by_the_jaw"s_rotation)

16_索具的眼睛(16_Rigging_the_eyes)

17_创建眼控件(17_Creating_eye_controls)

18_连接到其目标控件的眼睛(18_Connecting_the_eyes_to_their_target_controls)

19_动态地为人父母的头部眼睛(19_Dynamically_parenting_the_eyes_to_the_head)

20_我们肉质眼台上开始(20_Starting_on_our_fleshy_eye_rig)

21_创建一个目标,该目标将被触发(21_Creating_a_target_that_will_trigger_as_the_character_looks_down)

22_镜像变形目标(22_Mirroring_morph_targets)

23_整理我们的肉质眼钻机(23_Finishing_our_fleshy_eye_rig)

24_设置起了双眉(24_Setting_up_the_eyebrows)

25_眉控件(25_The_eyebrow_controls)

26_变形的眉毛(26_Deforming_the_eyebrows)

27_最后定稿的额头钻机(27_Finalizing_the_brow_rig)

28_舌头台上开始(28_Starting_on_the_tongue_rig)

29_为舌头控制创建图形用户界面(29_Creating_a_Graphical_User_Interface_for_the_tongue_control)

30_将舌的旋转连接到GUI控件(30_Connecting_the_tongue"s_rotation_to_its_GUI_control)

31_完成的舌头钻机(31_Completing_the_tongue_rig)

32_成型的眨眼和冲击的目标(32_Molding_the_Blink_and_Shock_targets)

33_整理的眨眼和冲击的目标(33_Finishing_the_Blink_and_Shock_targets)

34_创建 GUI 控件的眼睑(34_Creating_GUI_controls_for_the_eyelids)

35_开始对微笑目标(35_Starting_on_the_Smile_targets)

36_成型的左的微笑目标(36_Molding_the_left_Smile_target)

37_创建最后的微笑目标(37_Creating_the_last_Smile_target)

38_开机时皱眉目标(38_Starting_on_the_Frown_targets)

39_整理皱眉目标(39_Finishing_the_Frown_targets)

40_构建一个冷笑目标(40_Building_a_sneer_target)

41_为字母f创建音素目标"(41_Creating_a_phoneme_target_for_the_letter_"F")

42_塑造“U”音位(42_Molding_the_"U"_phoneme)

43_嘴里转移目标(43_Mouth_shift_targets)

44_将面部变形目标绑定到GUI控件时需要考虑的事项(44_Things_to_consider_when_tying_facial_morph_targets_to_GUI_controls)

45_钉住对象到一个变形曲面(45_Pinning_objects_to_a_deforming_surface)

46_清理控制钻机(46_Cleaning_up_the_control_rig)

47_选择集(47_Selection_Sets)

48_完成控制钻机(48_Finishing_the_control_rig)

专辑分类:

  • 3dmax : 其他
  • 文件总数:48
  •   
  • 收藏 举报
  • 面部索具-3DS Max2012.部分1(FacialRigging-3dsMax2012.part1)