3ds Max2014使用Populate创建人群

译文: 在这套教程我们将深入,填充,3ds Max2014 新的动画工具旨在模拟人群。我们 ' ll 开始通过学习如何设计我们的人群,走在街上,路径被称为流区。我们 ' ll,然后,学习,如何编辑这些流动的区域,其中包括主题,如路径和人群调整大小、 创建交叉流动领域,以及如何更改流的区域 ' s 垂直方向使用坡道。我们 ' ll 然后了解如何创建和修改空闲区域,所有如何提高视觉质量的我们场景的现实主义。我们 ' ll 连盖如何申请我们自己的纹理,修改的几何形状,并添加配件,我们填充人群中的字符。通过本教程的结尾,你会有成群的人自信地添加你自己的场景与填充所需的知识。 原文: In this set of tutorials we will delve into, Populate, a new animation tool in 3ds Max2014 designed to simulate crowds. We'll start by learning how to design paths for our crowds to walk along, known as Flow Areas. We'll, then, learn, how to edit these Flow Areas, which includes topics like path and crowd resizing, creating intersections for Flow Areas, as well as how to change a Flow Area's vertical direction using Ramps. We'll then learn how to create and modify Idle Areas, all to enhance the realism and visual quality of our scenes. We'll even cover how to apply our own textures, modify the geometry of, and add accessories to, characters in our Populate crowds. By the end of this tutorial, you will have the knowledge needed to confidently add crowds of people to your own scenes with Populate.

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