译文: 随着高分辨率的雕刻工作流使用像 Mudbox 程序我们创建的模型化的资产可以有时很难通过在其原生状态的生产管道发送。为此,通常使用各种工具来创建一个新的、 更有利于管道的拓扑模型。有不同的方法,用于创建这种几何形状和它 ' 是很重要的我们使用的方法是快速、 高效的和给我们,我们需要控制。在此过程中,我们 ' ll 包括 Mudbox 2014 年工具,使我们能够修改我们雕刻的网格的拓扑结构。我们 ' ll 开始通过学习自动重新拓扑操作以及如何使用它来快速创建一个新的边缘流。我们 ' ll 学会使用曲线来帮助指导新的拓扑,并讨论某些特定的情况下,新的拓扑结构中可能需要。我们 ' ll 成新网了解射出不同种类的详细信息。我们 ' 还可以了解到有关使用曲线来创建服装或配件以及作为新网格拓扑并完成学习,来减少我们可能出口的几何。最后,你 ' ll 有一个坚实的想法的工具可用于创建新的拓扑结构在 Mudbox 2014 年。 原文: With the advent of the high-resolution sculpting workflow using programs like Mudbox the modeled assets we create can sometimes be difficult to send through a production pipeline in their native state. For this reason, various tools are normally used to create a new, more pipeline-friendly topology for the model. There are different methods for creating this geometry and it's important that the method we use be quick, efficient and give us the control we require. In this course, we'll cover the tools in Mudbox 2014 that enable us to modify the topology of our sculpted meshes. We'll start by learning about the automatic Retopologize operation and how it can be used to quickly create a new edge flow. We'll learn to use curves to help guide the new topology and discuss some specific scenarios in which new topology might be required. We'll learn about projecting different kinds of detail into the new meshes. We'll also learn about using curves to create clothing or accessories as well as new mesh topology and finish up by learning to reduce our geometry for possible export. In the end, you'll have a solid idea of the tools available for creating new topology in Mudbox 2014.

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译文: 在这一系列的 Mudbox 教程中我们将涵盖所有不同的绘画工具在 Mudbox 和谈论一些工作流程提示要牢记心中,如同你用漆。当地有很多不同的绘画工具在 Mudbox 给艺术家很大的权力和灵活性时,画纹理映射。几个工具是很常见,因此,已在 Mudbox 导论之类的课程中。在本课程中我们将介绍这些工具加上所有的更多默默无闻的油漆工具,一个接一个。我们 ' ll 谈如何使用它们与一些独特属性是每个。我们 ' ll 盖越常用的工具,如画笔和投影工具以及如较少使用像色相转换工具或减淡和加深工具。我们 ' ll 还包括使用油漆层,画上不同的渠道,并与 Mudbox 和 Photoshop 的不同方法。最后,你 ' ll 有一个非常好的想法在 Mudbox 伟大的绘画工具的所有的功能,能更好地融入到您的工作流。 原文: In this series of Mudbox tutorials we will cover all of the different painting tools in Mudbox and talk about some workflow tips to keep in mind as you paint. There are a number of different painting tools in Mudbox that give artists a lot of power and flexibility when painting texture maps. A few of these tools are very common and, therefore, have been covered in courses like the Introduction to Mudbox. In this course we will cover those tools plus all of the more unheralded paint tools, one by one. We'll talk about how they can be used and what some of the unique properties are for each one. We'll cover the more commonly used tools like the Paint Brush and Projection Tool as well as lesser used tools like Hue Shift or the Dodge and Burn tools. We'll also cover different methods for working with paint layers, painting on different channels, and working with Mudbox and Photoshop. In the end, you'll have a much better idea of the functionality of all of the great painting tools in Mudbox and be better equipped to integrate them into your workflow.

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