Sculptris基础训练教程(Lynda出品)

412 人已学习

Toon Boom Harmony角色口型配音同步教程

译文: 通过利用方法和方法在过程中你 ' 就能开始使用您自己的嘴唇同步项目与信心,同时也有很多的乐趣。我们 ' ll 开始通过绘制不同音素嘴表达式为我们将用于口型的性格。从这里我们 ' ll 了解映射我们音素要同步到一些进口的音频使用自动唇同步功能。之后这我们 ' 将探讨如何使用声音元素编辑器来为我们的音频编辑同步的不同嘴表达式的位置。此外我们 ' 将学到如何,我们可以手动编辑我们嘴巴词语在时间轴中通过使用数据和库视图。最后,我们 ' 将探讨如何使用 x 表来编辑我们的嘴表达式,以进一步细化我们的嘴唇同步。注意︰ 即使我们使用香椿繁荣和谐为本演示中,一切我们 ' 会介绍将适用于动画和动画 Pro。 原文: By utilizing the methods and approaches in the course you'll be able to get started with your own lip sync projects with confidence while also having a lot of fun.We'll begin by drawing different phoneme mouth expressions for our character that will be used for lip syncing. From here we'll learn about mapping our phonemes to be synced to some imported audio using the auto lip sync feature. Following this we'll explore how we can use the sound element editor to edit the placement of different mouth expressions that are synced to our audio. In addition we'll learn how we can manually edit our mouth expressions in the timeline by using the data and library views. Finally, we'll explore how we can use the x-sheet to edit our mouth expressions to further refine our lip sync.NOTE: Even though we are using Toon Boom Harmony for this demonstration, everything that we'll be covering will be applicable to both Animate and Animate Pro.

59 人已学习

Toon Boom Harmony角色绑定入门教程

译文: 得到了很好地理解一些基本的索具的工具在香椿繁荣和谐你 ' ll 能够脚踏实地地与你自己的性格钻机跑。我们 ' ll 开始学习如何在时间线视图,以及网络视图的图层部分中创建的层次结构。之后这我们 ' 将探索如何我们可以放我们抠出样式字符允许我们旋转身体的不同部位的主要关节的枢轴点。从这里我们 ' 还将讨论使用钉和如何他们允许我们自由壁球和舒展我们性格的个别部位的好处。我们 ' ll 也花几堂课上我们操纵的字符使用逆运动学工具和探讨如何我们可以排除 IK 骨骼和重新定位他们。最后我们 ' ll 完成通过学习如何操纵使用变形工具,功能独家只对 Harmony.While 大部分的题目,我们 ' 会覆盖适用于动画、 动画临与和谐,会有一些专用的和谐和 Pro 进行动画处理的内容。 原文: By gaining a good understanding of some of the basic rigging tools in Toon Boom Harmony you'll be able to hit the ground running with your own character rigs.We'll begin by learning how to create hierarchies in the layers section of the timeline view as well as the network view. Following this we'll explore how we can place pivot points on the major joints of our cutout styled character allowing us to rotate different parts of the body. From here we'll also discuss the benefits of using pegs and how they allow us the freedom to squash and stretch individual parts of our character. We'll also spend a few lessons on using the inverse kinematics tool with our rigged character and explore how we can exclude IK bones and reposition them. Finally we'll finish by learning how to rig using the deformation tools, a feature exclusive only to Harmony.While a majority of the topics that we'll be covering are applicable to Animate, Animate Pro, and Harmony, there will be some content that is exclusive to Harmony and Animate Pro.

199 人已学习