zbrush ZB日式女角色卡通手办雕刻制作流程详解 附模型素材教程包

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译文: 人类的嘴是人体最灵活、 最富有表现力的部分之一。每一个 ' s 嘴是不同。所以当我们是建筑和雕刻嘴里,我们的性格,我们想要创建相同类型的个性,同时仍然秉承一些常见的结构元素。在本课程中我们将复习那些基本的嘴巴线条和形状雕刻人嘴时需要注意的。我们 ' ll 开始使用 ZBrush 来阻挡嘴唇形状非常使用快速插入的管和 DynaMesh。我们 ' ll 开始重建与清洁拓扑网格之前定义的嘴唇像朱红边境地区。我们 ' ll 也谈详细说明几何,' s 极附近在一起,喜欢的嘴唇和周边地区建设技术。我们 ' ll 完成了通过向嘴唇添加最后的细节。最后,你 ' ll 有更好地了解结构的嘴和你 ' 会更方便地创建和雕刻你的人物的嘴。 原文: The human mouth is one of the most flexible and expressive parts of the human body. And every one's mouth is different. So when we are building and sculpting the mouths of our characters, we want to create the same type of individuality while still adhering to some common structural elements. In this course we will go over those basic mouth lines and shapes to watch for when sculpting a human mouth. We'll start by using ZBrush to block out the lip shapes very quickly using inserted tubes and DynaMesh. We'll begin to define areas of the lips like the Vermilion Border before rebuilding the mesh with cleaner topology. We'll also talk about detailing geometry that's extremely close together, like the lips, and techniques for building up the surrounding areas. We'll finish up by adding the final detail to the lips. In the end, you'll have a better understanding of the structure of the mouth and you'll be much more comfortable creating and sculpting mouths for your human characters.

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译文: 耳朵是那些对人体模型的外观是非常重要的事情之一。但这些重要零件的头部有时掩盖我们匆忙中把工作上是重要的或有趣,或冷却模型的各个部分。我们有些人也可能会回避创造现实的耳朵,因为他们避风港 ' t 花时间来审查在戏剧在此课程中我们将复习那些基地耳结构-结构元素使耳朵看起来像一只耳朵。我们 ' ll 然后盖在 ZBrush 中一些快速简便方式来阻挡这些结构,使用 DynaMesh 并插入管得到很好定义的外观。我们 ' ll 学会 remesh 耳朵,然后使用各种雕刻刷完耳朵。最后,你 ' ll 有更好地了解结构的耳朵和你 ' 会更方便地创建和雕刻你的人物的耳朵。 原文: Ears are one of those things that are very important to the look of a human model. But these vital parts of the head can sometimes be glossed over in our haste to work on the important, or interesting, or cool parts of the model. Some of us may also shy away from creating realistic ears because they haven't taken the time to examine the structures in play In this course we will go over those base ear structures- the elements that make the ear look like an ear. We'll then cover some quick and easy ways in ZBrush to block out those structures, using DynaMesh and inserting tubes to get a really well defined look. We'll learn to remesh the ear and then use a variety of sculpting brushes to finish out the ear. In the end, you'll have a much better understanding of the structure of the ear and you'll be much more comfortable creating and sculpting ears for your human characters.

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