译文: 在这个核弹教程中我们将学习如何使用中 NUKEX 的粒子系统。有粒子我们合成包内直接给了我们一个令人难以置信的新工具,设置用于创建效果和集成元素从未像。我们将开始通过看粒子预设和我们需要如何使用粒子节点时在 NUKE 中工作。从那里我们 ' ll 开头的粒子发射器节点,负责创建初始粒子。在那之后,我们将学习如何控制我们的颗粒具有基本的 3D 几何粒子反弹节点中。对于大多数的我们的粒子运动我们 ' 将使用模仿自然的力量,像风力、 重力、 湍流、 涡、 拖动的节点。我们有我们的颗粒移动很好后,我们可以在其使用寿命,使用粒子曲线节点更改它们的属性。为了获得高层次的控制,我们将使用条件、 地区和粒子渠道来限制我们各种粒子节点的影响。最后我们 ' 将学习如何创建从其他粒子的粒子和使用表达式来控制我们的基础级别的颗粒。 原文: In this NUKE tutorial we will learn how to use the particle system in NUKEX. Having particles directly inside our compositing package gives us an incredible new tool set for creating effects and integrating elements like never before. We will start by looking at the particle presets and how we need to work in NUKE when using particle nodes. From there we'll begin with the particle emitter node, which is responsible for creating initial particles. After that we will learn how to control our particles with basic 3D geometry in the particle bounce node. For most of our particle movement we'll use nodes that mimic natural forces like wind, gravity, turbulence, vortexes and drag. After we have our particles moving nicely, we can change their properties over their lifespan using the particle curve node. To gain a higher level of control, we will use conditions, regions, and particle channels to limit the effects of our various particle nodes. Finally we'll learn how to create particles from other particles and use expressions to control our particles at the base level.

109 人已学习


154 人已学习