译文: 3D 跟踪真的简化了许多的合成任务,是否它是删除不需要的对象或添加额外的元素中。无需交换应用程序,以获取必要的相机数据一直是耗费时间和制作改建困难。现在,Nuke 带有它自己的相机跟踪器-所以 3D 跟踪可以做正是您需要它 !专注于核弹的摄像机跟踪和学习好的其他相关任务跟踪,即颗粒/噪声,镜头畸变和 2d 跟踪。后点云数据的分析问题和解决相机运动,学习如何设置一些几何和重新创建场景与 3D 和 UV 预测,然后进行动画处理新的相机运动将把它变成一个立体的设置,结束用好的 (红色和蓝色) 浮雕立体工作流替代。 原文:  3D tracking really simplifies many compositing tasks, whether it"s removing unwanted objects or adding in additional elements. Having to swap applications in order to obtain the necessary camera data has always been time consuming and making alterations difficult. Now, Nuke comes with its own camera tracker - so 3D tracking can be done exactly where you need it! Focus on Nuke"s camera tracker and learn other relevant tasks for a good track, i.e. grain/noise, lens distortion and 2d tracking. After analyzing the point cloud and solving the camera movement, learn how to set-up some geometry and recreate the scene with 3D and UV projections, then animate a new camera movement which will turn that into a stereoscopic set-up and end up with a nice (red & blue) anaglyph for a stereoscopic workflow alternative.

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变形金刚系列10Nuke合成篇(Digital Tutors出品)

165 人已学习


译文: 在这一系列的 NUKE 教程中我们将学习如何在 NUKE 中使用通道系统。渠道是核弹将通过节点树的图像信息的存储和理解这一制度是获得最大的核弹的关键。我们将以红、 绿、 蓝和 alpha 通道的概述在 NUKE 开始本课程。然后,我们学习我们可以复制、 添加和查看新的自定义渠道。使用这些新的渠道,我们可以控制节点例如 ColorCorrect 和最优控制我们的图像的特定部分。我们通过使用副本结束和 ShuffleCopy 节点汇集多个 3D 呈现通行证进入渠道单一节点树中,然后输出,方便使用后下线的多通道 EXR 文件。本教程说明了基础知识的渠道和通过汇集的信息渠道,它使简单合成工作流。这次培训,年底你 ' 会准备好开始使用渠道对你自己和开始使用多通道文件你在 NUKE 的复合材料。 原文: In this series of NUKE tutorials we will learn how to use the Channel system in NUKE. Channels are how NUKE stores image information through a node tree and understanding this system is key to getting the most out of NUKE. We will begin this course by taking an overview of the red, green, blue, and alpha channels in NUKE. We then learn how we can copy, add, and view new custom channels. Using these new channels, we can control nodes such as a ColorCorrect and have optimal control over specific parts of our image. We end by using the Copy and ShuffleCopy nodes to bring together multiple 3D render passes into channels in a single node tree and then output a multi-channel EXR file for easy use later down the line. This tutorial illustrates the basics of channels and by bringing together the information of the channels, it makes for an easy compositing workflow. By the end of this training, you'll be ready to start working with channels on your own and start using multi-channel files for your composites in NUKE.

17 人已学习