00.介绍_01.欢迎(00.Introduction_01.Welcome)

02.使用.The.锻炼.文件(02.Using.the.exercise.files)

03.优化.Wacom.平板电脑.设置.for.Sculptris(03.Optimizing.Wacom.tablet.settings.for.Sculptris)

04.处理.与.偶尔.小故障(04.Dealing.with.occasional.glitches)

01.导航.周围.A.模型(01.Navigating.around.a.model)

01.了解基本的 Sculptris_02.使用.动态.Te(01.Understanding the Basics of Sculptris_02.Using.dynamic.te)

03.加载.and.保存.A.模型(03.Loading.and.saving.a.model)

01.了解基本的 Sculptris_04.工作.与.Sym(01.Understanding the Basics of Sculptris_04.Working.with.sym)

01.使用.The.抓斗.工具(01.Using.the.Grab.tool)

02.雕刻和编辑模型_02.雕刻.与.The.绘制.(02.Sculpting and Editing a Model_02.Sculpting.with.the.Draw.)

02.雕刻和编辑模型_03.平滑.出.详细信息(02.Sculpting and Editing a Model_03.Smoothing.out.details)

02.雕刻和编辑模型_04.雕刻.折痕(02.Sculpting and Editing a Model_04.Sculpting.creases)

02.雕刻和编辑模型_05.压扁.and.exaggerat(02.Sculpting and Editing a Model_05.Flattening.and.exaggerat)

07.掩蔽.Off.保护.地区(07.Masking.off.protected.areas)

02.雕刻和编辑模型_09.使用.旋转(02.Sculpting and Editing a Model_09.Using.rotation)

08.调整大小.与.规模(08.Resizing.with.Scale)

02.雕刻和编辑模型_06.隐藏.部分.of.A.模型(02.Sculpting and Editing a Model_06.Hiding.parts.of.a.model)

02.雕刻和编辑模型_10.工作.与.多个.ob(02.Sculpting and Editing a Model_10.Working.with.multiple.ob)

02.雕刻和编辑模型_11.复制.对象(02.Sculpting and Editing a Model_11.Duplicating.objects)

02.雕刻和编辑模型_12.构成.不对称(02.Sculpting and Editing a Model_12.Posing.asymmetrically)

01.使用.The.热阻(01.Using.the.hotbox)

03.调整设置_02.使用.笔刷.纹理(03.Adjusting the Settings_02.Using.brush.textures)

03.调整设置_03.使用.不同.材料(03.Adjusting the Settings_03.Using.different.materials)

04.导入.A.引用.图像(04.Importing.a.reference.image)

01.进入.油漆.模式(01.Entering.Paint.mode)

04绘画和制作纹理映射_02.绘画.颜色(04Painting and Making Texture Maps_02.Painting.color)

04绘画和制作纹理映射_03.绘画.与.纹理(04Painting and Making Texture Maps_03.Painting.with.textures)

04.绘画.凹凸.地图(04.Painting.bump.maps)

04绘画和制作纹理映射_05.掩蔽.IN.油漆.模式(04Painting and Making Texture Maps_05.Masking.in.Paint.mode)

06.绘画.材料(06.Painting.materials)

04绘画和制作纹理映射_07.出口.纹理.地图(04Painting and Making Texture Maps_07.Exporting.texture.maps)

05.雕刻的艺术理论_01.使用.Sculptris.艺术(05.Artistic Sculpting Theory_01.Using.Sculptris.artistically)

02.阻止.出.The.大.形状(02.Blocking.out.the.big.shapes)

05.雕刻的艺术理论_03.建设.IN.The.二级.Fo(05.Artistic Sculpting Theory_03.Building.in.the.secondary.fo)

04.维护.A.意义.of.结构(04.Maintaining.a.sense.of.structure)

01.阻止.出.The.基本.形状(01.Blocking.out.the.basic.shape)

02.雕刻.The.中间.详细信息(02.Sculpting.the.intermediate.details)

03.添加.The.整理.触动(03.Adding.the.finishing.touches)

01.开始.从.从头开始(01.Starting.from.scratch)

07.扩展的雕刻演示_02.详细说明.The.脸上(07.Extended Sculpting Demo_02.Detailing.the.face)

07.扩展的雕刻演示_03.添加.眼球.眉毛.and.T(07.Extended Sculpting Demo_03.Adding.eyeballs.eyebrows.and.t)

07.扩展的雕刻演示_04.添加.The.身体.and.服装(07.Extended Sculpting Demo_04.Adding.the.body.and.clothing)

07.扩展的雕刻演示_05.整理.The.对称.数据(07.Extended Sculpting Demo_05.Finishing.the.symmetrical.deta)

07.扩展的雕刻演示_06.添加.头发(07.Extended Sculpting Demo_06.Adding.hair)

07.扩展的雕刻演示_07.整理.The.造型(07.Extended Sculpting Demo_07.Finishing.the.sculpt)

01.接下来的步骤(01.Next steps)

专辑分类:

  • 其他软件教程 : Sculptris
  • 文件总数:46
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  • 教程简介:

    译文: Sculptris 是一个免费的雕刻程序作艺术家。在此过程中,作者瑞安偏执介绍了 Sculptris 背后的技术、 涵盖雕刻工具集,和完成时有两个动手雕刻项目,在那里他阻止和造型概念车的人物和面部细节,头发和衣服。 原文: Sculptris is a free sculpting program made for artists. In this course, author Ryan Kittleson introduces the technology behind Sculptris, covers the sculpting toolset, and finishes with two hands-on sculpting projects, where he blocks and sculpts a concept vehicle and a character with facial detail, hair, and clothing.