01_介绍和项目概述(01_Introduction_and_project_overview)

14_作为嘴 op 纠正变形的脸颊(14_Correcting_the_deformations_of_the_cheeks_as_the_mouth_op)

15_驱动器的脸颊变形目标由颌骨旋转(15_Drive_the_cheek_deformation_target_by_the_jaws_rotation)

16_索具的眼睛(16_Rigging_the_eyes)

17_创建眼控件(17_Creating_eye_controls)

18_连接到其目标控件的眼睛(18_Connecting_the_eyes_to_their_target_controls)

19_动态地为人父母的头部眼睛(19_Dynamically_parenting_the_eyes_to_the_head)

20_我们肉质眼台上开始(20_Starting_on_our_fleshy_eye_rig)

21_创建目标,将会触发作为 人物 看看(21_Creating_a_target_that_will_trigger_as_the_character_look)

22_镜像变形目标(22_Mirroring_morph_targets)

23_整理我们的肉质眼钻机(23_Finishing_our_fleshy_eye_rig)

13_完成下巴的变形(13_Completing_the_deformations_of_the_jaw)

12_纠正下巴的 defomations(12_Correcting_the_defomations_of_the_jaw)

02_清理现场之前索具的脸(02_Cleaning_up_the_scene_prior_to_rigging_the_face)

03_构建骨骼变形头(03_Constructing_the_bones_to_deform_the_head)

04_脖子上控制(04_The_neck_control)

05_头部的控制(05_The_head_control)

06_动态地为人父母的头颈部(06_Dynamically_parenting_the_head_to_the_neck)

07_整理头的动态父控件(07_Finishing_the_dynamic_parent_control_for_the_head)

08_下巴控制(08_The_jaw_control)

09_限制运动的控制(09_Limiting_the_movement_of_controls)

10_包络头(10_Enveloping_the_head)

11_改进颈部和头部的变形(11_Improving_the_deformations_of_the_neck_and_head)

24_设置起了双眉(24_Setting_up_the_eyebrows)

25_眉控件(25_The_eyebrow_controls)

38_开机时皱眉目标(38_Starting_on_the_Frown_targets)

39_整理皱眉目标(39_Finishing_the_Frown_targets)

40_构建一个冷笑目标(40_Building_a_sneer_target)

41_创建一个音素目标为字母 F(41_Creating_a_phoneme_target_for_the_letter_F)

42_成型 U 音素(42_Molding_the_U_phoneme)

43_嘴里转移目标(43_Mouth_shift_targets)

44_事情要考虑当栓面部变形目标到 GUI(44_Things_to_consider_when_tying_facial_morph_targets_to_GUI)

45_钉住对象到一个变形曲面(45_Pinning_objects_to_a_deforming_surface)

46_清理控制钻机(46_Cleaning_up_the_control_rig)

47_选择集(47_Selection_Sets)

37_创建最后的微笑目标(37_Creating_the_last_Smile_target)

36_成型的左的微笑目标(36_Molding_the_left_Smile_target)

26_变形的眉毛(26_Deforming_the_eyebrows)

27_最后定稿的额头钻机(27_Finalizing_the_brow_rig)

28_舌头台上开始(28_Starting_on_the_tongue_rig)

29_创建一个图形用户界面的舌头控制(29_Creating_a_Graphical_User_Interface_for_the_tongue_contro)

30_连接到它的 GUI 控制的舌头旋转(30_Connecting_the_tongues_rotation_to_its_GUI_control)

31_完成的舌头钻机(31_Completing_the_tongue_rig)

32_成型的眨眼和冲击的目标(32_Molding_the_Blink_and_Shock_targets)

33_整理的眨眼和冲击的目标(33_Finishing_the_Blink_and_Shock_targets)

34_创建 GUI 控件的眼睑(34_Creating_GUI_controls_for_the_eyelids)

35_开始对微笑目标(35_Starting_on_the_Smile_targets)

48_完成控制钻机(48_Finishing_the_control_rig)

专辑分类:

  • 3dmax : 其他
  • 文件总数:48
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  • 教程简介:

    In this 3ds Max tutorial, we will learn tips and techniques for rigging a face in 3ds Max. Step by step, we’ll construct a facial control system that is robust and animator-friendly. We’ll learn everything from how to create Morph targets, how to control Morph Targets with our own custom GUI, we'll learn a fast and efficient way for deforming multiple objects as one unit, we learn a technique for creating fleshy eyes, how to pin objects to a deforming surface, and also become familiar with 3ds Max's powerful Reaction Manager. By the end of this tutorial, you’ll have the knowledge you need to create your own facial rigs that produce natural and entertaining expressions.