1. 介绍和项目概述(1. Introduction and project overview)

2. 自定义3ds Max 和灵活线看(2. Customizing 3ds Max and a look at the Flexi-Line)

3. 开始于灵活行(3. Starting on the Flexi-Line)

4. 为灵活线完成控件(4. Completing the controls for the Flexi-Line)

5. 建立先进的弹性线扭控制(5. Setting up advanced twisting control for the Flexi-Line)

6. 最后确定灵活线麻花钻机(6. Finalizing the Flexi-Line twist rig)

7. 添加壁球和拉伸弹性线(7. Adding squash and stretch to the Flexi-Line)

8. 完成的灵活行壁球和拉伸系统(8. Completing the Flexi-Lines squash and stretch system)

9. 清理灵活线和创建其信封犯罪率(9. Cleaning up the Flexi-Line and creating its envelope obje)

10. 总结我们灵活线上的工作(10. Wrapping up our work on the Flexi-Line)

11. 索具躯干(11. Rigging the torso)

12. 创建控件的躯干(12. Creating controls for the torso)

13. 重心位置控制(13. The center-of-gravity control)

14. 添加全局控制(14. Adding a global control)

15. 连接到躯干的灵活直线(15. Connecting a Flexi-Line to the torso)

16. 改进后的控制选择(16. Improving the back control selection)

17. 进展情况检查躯干(17. Progress check The torso)

18. 开始头台上(18. Starting on the head rig)

19. 动态育儿齐胸头(19. Dynamically parenting the head to the chest)

20. 连接到脖子的灵活直线(20. Connecting a Flexi-Line to the neck)

21. 整理的脖子灵活系统(21. Finishing the neck Flexi system)

22. 进展情况检查锁定控制对象的脖子(22. Progress check The neck locking control objects)

23. 创建腿骨骼(23. Creating the leg bones)

24. 添加踝关节骨骼(24. Adding ankle bones)

25. 构建反捻解决方案的腿(25. Building a counter-twist solution for the legs)

26. IK FK 双腿的骨骼系统(26. Bones systems for IK FK legs)

27. IK 和 FK 之间切换(27. Switching between IK and FK)

28. 索具 IK 腿(28. Rigging the IK legs)

29. 动画控件为 IK 腿的(29. Animation controls for the IK legs)

30. 我们 IK 脚钻机连接的控件对象(30. Connecting our IK foot rig to the control object)

31. 设置辅助控件到驱动器 IK 脚 r(31. Setting up auxiliary controls to the drive the IK foot r)

32. 银行控制的脚(32. Banking control for the feet)

33. 进展情况检查 IK 腿(33. Progress check The IK legs)

34. 创建 FK 腿控件(34. Creating FK leg controls)

35. 将 FK 腿控件连接到 FK 系统(35. Connecting the FK leg controls to the FK systems)

36. 完成了 FK 腿上工作(36. Finishing our work on the FK legs)

37. 控制我们 IK 和 FK 的控件的可见性(37. Controlling the visibility of our IK and FK controls)

38. 有弹性的 IK 四肢(38. Stretchy IK limbs)

39. 创建一个开关为我把弹性系统(39. Creating a switch to turn the stretchy systems for the I)

40. 弹性系统连接到主的腿(40. Connecting the stretchy systems to the primary legs)

41. 进展情况检查有弹性的双腿(41. Progress check the stretchy legs)

42. 将弹性线附加到左大腿(42. Attaching a Flexi-Line to the left thigh)

43. 灵活线扭曲行为建立连接(43. Setting up the twist behavior for the Flexi-Line connect)

44. 总结我们在左大腿弹性线上的工作(44. Wrapping up our work on the left thigh Flexi-Line)

45. 连接到左胫骨的灵活直线(45. Connecting a Flexi-Line to the left shin)

46. 设置灵活系统连接的扭曲行为(46. Setting up the twist behavior for the Flexi system conne)

47. 完成左的小腿灵活钻机(47. Completing the left shin Flexi rig)

48. 膝关节伸展控制(48. A knee stretch control)

49. 进展情况检查最后腿钻机(49. Progress check The final leg rig)

50. 创建上肢骨(50. Creating the arm bones)

51. 创建手指骨头(51. Creating finger bones)

52. 镜像的左的手臂(52. Mirroring the left arm)

53. 我们反捻钻机加入左肩(53. Adding our counter-twist rig to the left shoulder)

54. 看看右肩膀反捻钻机(54. A look at the right shoulder counter-twist rig)

55. 武器的 IK FK 系统(55. IK FK systems for the arms)

56. IK 管制武器(56. IK controls for the arms)

57. 创建 FK 手臂控件(57. Creating FK arm controls)

58. 将 FK 手臂控件连接到 FK 系统(58. Connecting the FK arm controls to the FK systems)

59. 锁定的 IK 和 FK 系统手腕(59. Locking the wrists to the IK and FK systems)

60. 更新反捻钻机绑在左肩(60. Updating the counter-twist rig tied to the left shoulder)

61. 更新的右臂反捻钻机(61. Updating the right arm counter-twist rig)

62. 有弹性的 FK 武器(62. Stretchy FK arms)

63. 索具 IK 武器向伸长(63. Rigging the IK arms to stretchy)

64. 搭售的弹性系统主要的怀中(64. Tying the stretchy systems into the primary arms)

65. 控制的锁骨(65. Controlling the clavicles)

66. 进展情况检查武器(66. Progress check the arms)

67. 连接到左肩上的灵活直线(67. Connecting a Flexi-Line to the left shoulder)

68. 设置左肩 Flex 的扭曲行为(68. Setting up the twist behavior for the left shoulder Flex)

69. 整理左肩灵活的扭控制-(69. Finishing the twist control for the left shoulder Flexi-)

70. 完成的左的肩膀灵活钻机(70. Completing the left shoulders Flexi rig)

71. 附加到左前臂的灵活系统(71. Attaching a Flexi system to the left forearm)

72. 左边的扭曲行为设立前臂 Flex(72. Setting up the twist behavior for the left forearms Flex)

73. 整理左前臂弹性线(73. Finishing the left forearms Flexi-Line)

74. 肘关节伸展控制(74. The elbow stretch control)

75. 进展情况检查最后手臂钻机(75. Progress check the final arm rig)

76. 将手指控件添加(76. Adding finger controls)

77. 总结我们的手指控制(77. Wrapping up our finger controls)

78. 创建一个壁球和拉伸头钻机(78. Creating a squash and stretch head rig)

79. 剥皮到其控制钻机 人物(79. Skinning the character to its control rig)

专辑分类:

  • 3dmax : 高级
  • 文件总数:79
  •   
  • 收藏 举报
  • 爱给网提供海量的3dmax资源素材免费下载, 本次作品为mp4 格式的54. 看看右肩膀反捻钻机(54. A look at the right shoulder counter-twist rig), 本站编号31876883, 该3dmax素材大小为4m, 时长为40秒, 支持4K播放, 不同倍速播放 作者为AstridAstrid, 更多精彩3dmax素材,尽在爱给网。

  • 教程简介:

    译文: 在本 3ds Max 教程中,我们将学习的几种方法和工具,用于创建复杂的钻井平台,有能力生产非常程式化的变形 !我们 ' ll 开始通过创建模块化的钻井平台,我们可以插入我们的灵活性和速度控制钻井平台。我们 ' 将学习如何创建 IK FK 系统,并了解如何提高这些系统,以产生更夸张的结果。我们 ' ll 还创建做伟大的工作,在持有量的鲁棒反捻系统。我们 ' ve 有一吨的大内容存储你会增加你的知识的索具,您可以创建是稳健而灵活的钻机。 原文: In this 3ds Max tutorial, we will learn several methods and tools for creating complex rigs that are capable of producing very stylized deformations! We'll start by creating a modular rig we can insert into our control rigs for flexibility and speed. We'll learn how to create IK FK systems, and learn how to enhance those systems to produce more exaggerated results. We'll also create robust counter-twist systems that do a great job at holding volume. We've got a ton of great content in-store for you that will increase your knowledge of rigging so that you can create rigs that are robust and flexible.