1 介绍和项目概述(1 Introduction and Project Overview)

2 打破了接口(2 Breaking down the interface)

3 修改工作区(3 Modifying the workspace)

4 视区导航(4 Viewport navigation)

5 视口渲染模式(5 Viewport render modes)

6 选择对象(6 Selecting objects)

7 创建对象(7 Creating objects)

8 分组和养育子女(8 Grouping and Parenting)

9 子对象模式(9 Subobject modes)

10 3ds 最大文件管理(10 3ds Max file management)

11 建模概述(11 Modeling Overview)

12 设置参考图像(12 Setting up reference images)

13 建模的船体(13 Modeling the hull)

14 建模的尾巴(14 Modeling the tail)

15 建模尾鳍(15 Modeling the tail fins)

16 建模的挡泥板(16 Modeling the fenders)

17 建模喷气机(17 Modeling the jets)

18 建模船体顶部(18 Modeling the hull top)

19 建模的转子(19 Modeling the rotors)

20 建模为转子稳定剂(20 Modeling the stabilizers for the rotors)

21 风扇叶片组合建模(21 Modeling the fan blade assembly)

22 组装的转子部件(22 Assembling the rotor parts)

23 建模后起落架(23 Modeling the rear landing gear)

24 建模前起落架(24 Modeling the front landing gear)

25 添加船体详细信息(25 Adding the hull details)

26 建模的炮塔(26 Modeling the gun turret)

27 利用对称性和镜子(27 Using symmetry and mirror)

28 建模任何最后的细节(28 Modeling any final details)

29 使用平滑技术(29 Using smoothing techniques)

30 材料概述(30 Material Overview)

31 将材料添加到特定的多边形(31 Adding materials to specific polygons)

32 使用程序纹理(32 Using procedural textures)

33 嵌套程序纹理(33 Nesting procedural textures)

34 UV 基础知识(34 UV Basics)

35 凹凸地图基础知识(35 Bump map basics)

36 创建复杂的 UV(36 Creating a complex UV)

37 管理对称 U Vs(37 Managing symmetrical UVs)

38 出口 U Vs(38 Exporting UVs)

39 索具概述(39 Rigging Overview)

40 清理资产使用组和图层(40 Cleaning up the asset working with groups and layers)

41 修改中的支点3DS Max(41 Modifying pivots in 3ds Max)

42 建筑控制对象(42 Building control objects)

43 创建自定义参数(43 Creating custom parameters)

44 布线参数(44 Wiring parameters)

45 使用表达式(45 Working with expressions)

46 控制参数3ds Max 反应经理(46 Controlling parameters with 3ds Maxs Reaction Manager)

47 索具飞艇前起落架(47 Rigging the airships front landing gear)

48 创建骨骼系统(48 Creating bone systems)

49 理解逆运动学(49 Understanding inverse kinematics)

50 包络几何(50 Enveloping geometry)

51 使你的钻机动画师友好(51 Making your rigs animator-friendly)

52 动画概述(52 Animation Overview)

53 创建和编辑关键帧跟踪条上(53 Creating and editing keyframes on the TrackBar)

54 管理中的曲线编辑器循环动画的关键帧(54 Managing keyframes in the Curve Editor cycling animations)

55 路径动画(55 Path animation)

56 模拟与填充的人群(56 Simulating crowds with Populate)

57 在飞行序列上启动(57 Starting on the flight sequence)

58 最后确定阻塞通飞艇(58 Finalizing the airships blocking pass)

59 完成飞艇身体的运动(59 Completing the movements of the airships body)

60 加强我们与次要操作的动画(60 Enhancing our animation with Secondary Action)

61 总结我们在飞船上的工作(61 Wrapping up our work on the airship)

62 添加一个镜头的相机(62 Adding a shot camera)

63 完成创建实时预览在我们射击3ds 马(63 Completing our shot creating real-time previews in 3ds Ma)

64 动力学概述(64 Dynamics Overview)

65 创建粒子3DS Max(65 Creating particles in 3ds Max)

66 微调粒子行为(66 Fine-tuning particle behavior)

67 创建粒子碰撞(67 Creating particle collisions)

68 基本微粒底纹(68 Basic particle shading)

69 最后确定粒子底纹(69 Finalizing particle shading)

70 呈现概述(70 Rendering Overview)

71 概述3ds Max 光源类型(71 Overview of 3ds Max light types)

72 基本属性3ds 最大灯(72 Basic attributes of 3ds Max lights)

73 使用阴影(73 Working with shadows)

74 基于图像的照明3DS Max(74 Image-based lighting in 3ds Max)

75 调整为呈现控件3ds Max 对象(75 Adjusting the Rendering Controls for 3ds Max objects)

76 心理的光线的材料,在渲染3DS Max(76 Rendering with mental ray materials in 3ds Max)

77 创建自定义的材料库中3DS Max(77 Creating custom material libraries in 3ds Max)

78 渲染最终序列从3DS Max(78 Rendering the final sequence from 3ds Max)

专辑分类:

  • 3dmax : 入门
  • 文件总数:78
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  • 教程简介:

    This in-depth 3ds Max 2014 tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our tutors here at Digital-Tutors. Digital-Tutors is the world's largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest to follow 3ds Max training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the aircraft that will be our central project for the remainder of this training. From there, we'll take you through the entire process of adding textures and materials to the vehicle, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Now this tutorial is designed for new 3ds Max users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using 3ds Max.