Digital Tutors - Curve-based Facial Rigging in Maya 2011

01. Introduction and Project Overview

02. Driving the New Mesh of the Animation Character

03. Setting up the Joints of the Facial Rig

04. Adding Tools to a Custom Shelf

05. Building the Curves that will Deform the Face

06. Adding the Facial Curves as Influence Objects

07. Wrapping up the Initial Weight Pass of the Facial Curves

08. Refining the Weights of the Brows and Orbicularis Curves

09. Fine-tuning the Deformations of the Mouth Curves

10. Finalizing the Weights of the Buccinators

11. Controlling the Facial Curves with Clusters

12. Mirroring Influence Weights Setting up Brow Controls

13. Creating Controls for the Orbicular Curves

14. Building Controls for the Buccinators and Zygomatic Curves

15. Starting on the Lip Controls

16. Adding Clusters to the Driver Curve for the Lips

17. Creating Groups for the Lip Controls

18. Attaching the Lip Controls to the Driver Curve with an Expressio

19. Finishing up the Connections of the Lip Controls and Driver Curve

20. Connecting the Zygomatic Controls to their Driver Curves

21. Correcting the Weights Around the Corners of the Mouth

22. Rigging the Nose

23. Creating a Jaw ControlBlocking in the Weights of the Jaw Bone

24. Automating the Corner Lip Controls to Follow the Jaw

25. Wrapping up the Automation of the Corner Lip Controls

26. Setting up the Lower Lip Controls to Move with the Jaw

27. Finishing the Connections Between the Lower Lip Controls and the Jaw

28. Refining the Deformations of the Jaw

29. Shifting the Lower Lip Controls as the Jaw Rotates in the Y Axis

30. Closing in the Gaps Around the Lips When the Mouth Closes

31. Setting up the Lip Rolls

32. Tweaking the Facial Rig

33. Creating the Tongue Bones Binding the Tongue

34. Rigging the Tongue Controls

35. Stretching the Tongue

36. Tying the Facial Controls to the Control Rig

37. Connecting the Blend Shape Controls to the Animation Controls

38. Finishing the Setup of the Animation Facial Controls

39. Cleaning up the Scene

40. Creating a Sub Character Set for the Facial Controls

41. Exploring a Technique for Correcting Deformations in the Face

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  • Digital Tutors - Curve-based Facial Rigging in Maya 2011
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