无限技能-学习3PS图象处理软件的三维建模(InfiniteSkills - Learning 3D Modeling in Photoshop)

0101.你将在这门课程学到什么(0101.What You Will Learn In This Course)

0102.设置工作区和首选项(0102.Setting Up The Workspace And Preferences)

0103.组织的工作文件(0103.Organizing The Working Files)

0104.步行穿过一个基本3D 项目(0104.Walking Through A Basic 3D Project)

0201.使用3D 相机移动地面飞机(0201.Using The 3D Camera To Move The Ground Plane)

0202.使用笼子里移动 A3D 对象(0202.Using The Cage To Move A 3D Object)

0203.使用小部件移动一个3D 对象(0203.Using The Widget To Move A 3D Object)

0204.使用数字值移动 A3D 对象(0204.Using Numeric Values To Move A 3D Object)

0205.审查3D 景深和视野(0205.Examining 3D Depth Of Field And Field Of View)

0206.使用辅助视图(0206.Using The Secondary View)

0301.制作2D 中的图层3D 空间(0301.Making 2D Layers In 3D Space)

0302.使用预设创建3D 网格(0302.Using Presets To Create 3D Meshes)

0303.使用深度映射生成网格(0303.Using A Depth Map To Build A Mesh)

0304.挤压文本, 画笔描边, 和形状(0304.Extruding Text, Brush Strokes, And Shapes)

0305.添加对挤压对象的内部约束(0305.Adding Internal Constraints On Extruded Objects)

0306.使用变形扭曲, 锥度, 折弯, 剪切挤压物体(0306.Using Deform To Twist, Taper, Bend, And Shear Extruded Objects)

0307.使用锥帽, 充气, 或挤压挤压物体(0307.Using Cap To Bevel, Inflate, Or Deflate Extruded Objects)

0308.制作3D 对象从日常用品(0308.Making 3D Objects From Everyday Items)

0401.挤压和编辑3D 文本(0401.Extruding And Editing 3D Text)

0402.翘曲3D 文本(0402.Warping 3D Text)

0403.变形3D 文本麻花, 锥度, 弯曲和剪切(0403.Deforming 3D Text Twist, Taper, Bend And Shear)

0404.使用上的帽属性3D文本与内部约束(0404.Using Cap Properties On 3D Text And Internal Constraints)

0405.将文本拆分为单个对象(0405.Splitting Text Into Individual Objects)

0406.扭曲和挤压文本(0406.Distorting And Extruding Text)

0501.审查材料和下载额外集(0501.Reviewing Materials And Downloading Extra Sets)

0502.使用材料预设(0502.Using Materials Presets)

0503.呈现更改来检查你的工作(0503.Rendering Changes To Check Your Work)

0504.应用到弥漫性材料纹理3D 对象(0504.Applying Diffuse Material Textures To 3D Objects)

0505.定位使用覆盖或棋盘的材料(0505.Positioning Materials Using Overlays Or A Checkerboard)

0506.在纹理固定接缝(0506.Fixing Seams In Textures)

0507.调整颜色镜面, 照明, 环境材料(0507.Adjusting Colors For Specular, Illumination, And Ambient Materials)

0508.调整的光芒, 反思, 和表面粗糙度(0508.Adjusting Shine, Reflection, And Roughness)

0509.使用一张凹凸贴图给对象纹理(0509.Using A Bump Map To Give An Object Texture)

0510.调整不透明度和折射(0510.Adjusting Opacity And Refraction)

0511.给 A3D 对象环境纹理文件(0511.Giving A 3D Object An Environment Texture File)

0601.更改3D 层和3D 对象周围颜色(0601.Changing 3D Layer And 3D Object Ambient Colors)

0602.调整基于图像的光颜色设置(0602.Adjusting Image-Based Light Color Settings)

0603.使用 Adobe 创建和自定义 IBL 纹理文件(0603.Using Adobe-Created And Custom IBL Texture Files)

0604.使用标准和自定义的地面飞机(0604.Working With Standard And Custom Ground Planes)

0605.使用场景跨节属性(0605.Working With The Scene Cross Section Property)

0701.三个标准综述3D 灯(0701.Overview Of The Three Standard 3D Lights)

0702.使用无限光(0702.Using The Infinite Light)

0703.使用点光源(0703.Using The Point Light)

0704.使用射灯(0704.Using The Spot Light)

0705.使用多个光源和照明预设(0705.Using Multiple Lights And Lighting Presets)

0802.给一个相框(0802.Giving A Photo A Frame)

0803.创建玻璃(0803.Creating A Glass)

0804.创建一个窗口框架与有色玻璃(0804.Creating A Window Frame With Tinted Glass)

0805.合并截面的领域(0805.Merging Spheres For A Cross Section)

0806.使用截面到 A 的地方2D 或3D 层内 A3D 对象(0806.Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object)

0807.使用不透明纹理文件(0807.Using An Opacity Texture File)

0808.创建阴影捕捉器以匹配背景透视(0808.Creating Shadow Catchers To Match Background Perspective)

0901.签出资源和兼容的文件类型(0901.Checking Out Resources And Compatible File Types)

0902.打开现有的3在 Photoshop 中 D 模型(0902.Opening Existing 3D Models In Photoshop)

0903.使用消失点过滤器将物体放置在场景中(0903.Using The Vanishing Point Filter To Place Objects In A Scene)

0904.对第三方进行更改,3D 模型(0904.Making Changes To Third Party 3D Models)

0905.常见的第三方处理3D 模型问题(0905.Dealing With Common Third Party 3D Model Issues)

1001.关键帧动画简介(1001.Introducing Keyframe Animations)

1002.与一些运动动画项目合作(1002.Working With Some Motion Animation Projects)

1003.移动了摄像机和灯光(1003.Moving The Camera And Lights)

1004.随时间变化材料和截面特性(1004.Altering Material And Cross Section Properties Over Time)

1101.执行最终的静止图像渲染(1101.Performing A Final Still Image Render)

1102.出口3D 层作为标准3D 文件类型(1102.Exporting 3D Layers As Standard 3D File Types)

1103.将动画导出为视频文件(1103.Exporting Animations As Video Files)

1104.导出动画作为DPX和PS图象处理软件图像序列(1104.Exporting Animations As DPX And Photoshop Image Sequences)

1201.鸣谢(1201.Acknowledgements)

1202.作者简介, 资源, 不舍的离别(1202.Author Bio, Resources, And Goodbye)

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  • 无限技能-学习3PS图象处理软件的三维建模(InfiniteSkills - Learning 3D Modeling in Photoshop)