琳达-虚构引擎的建筑可视化(Lynda - Architectural Visualization with Unreal Engine)

001 欢迎(001 Welcome)

002 看着这门课程前,你应该知道(002 What you should know before watching this course)

003 使用练习文件(003 Using the exercise files)

004 自定义播放器控制器(004 Customizing a player controller)

005 导入网格(005 Importing meshes)

006 设置碰撞体积(006 Setting collision volumes)

007 创建交互式项目的蓝图(007 Creating blueprints for interactive items)

008 克隆和放置对象(008 Cloning and placing objects)

009 装配纹理和制作复合图(009 Assembling textures and crafting composite maps)

010 创建油漆光泽(010 Creating paint sheens)

011 微调金属(011 Fine-tuning metals)

012 玻璃制造(012 Creating glass)

013 用反射俘获球建立反射(013 Setting up reflections with reflection capture spheres)

014 灯具安装灯具(014 Placing lights in fixtures)

015 调强调色(015 Adjusting intensity and color)

016 使用IES配置文件对形状灯进行照明(016 Using IES profiles to shape lights)

017 阳光与天空的微调(017 Fine-tuning the sunlight and sky)

018 设置套接字和对撞机(018 Setting up sockets and colliders)

019 向门蓝图中添加触发器和事件(019 Adding triggers and events to a door blueprint)

020 动画门摆动(020 Animating the door swing)

021 在蓝图上打开双门(021 Opening double doors in a blueprint)

022 地形生成(022 Generating terrain)

023 雕塑地形与材质(023 Sculpting terrain and adding materials)

024 草草灌丛(024 Painting grass and shrubs)

025 放置树木(025 Placing trees)

026 增加细节和家具(026 Adding in details and furniture)

027 调整景深, fog, 盛开(027 Adjusting depth of field, fog, and bloom)

028 添加颜色校正(028 Adding color correction)

029 出版设计(029 Publishing the design)

030 接下来的步骤(030 Next steps)

琳达——虚幻的本质训练(Lynda - Unreal Essential Training)

001 欢迎(001 Welcome)

002 你应该知道的(002 What you should know)

003 使用练习文件(003 Using the exercise files)

004 史诗发射屏幕(004 Epic launch screen)

005 用户界面介绍(005 Introduction to the user interface)

006 菜单(006 Menus)

007 自定义UI(007 Customizing the UI)

008 导航(008 Navigation)

009 文档(009 Documentation)

010 创建一个新项目(010 Creating a new project)

011 内容浏览器(011 The Content Browser)

012 放置和操纵演员(012 Placing and manipulating actors)

013 先进操作技术(013 Advanced manipulation techniques)

014 景观工具模式(014 Landscape tool modes)

015 创建基本景观(015 Creating base landscapes)

016 编辑风景(016 Editing landscapes)

017 园林材料应用(017 Applying landscape materials)

018 几何画笔综述(018 Overview of geometry brushes)

019 几何画笔旅游(019 Geometry brush tour)

020 封锁水位(020 Blocking out the level)

021 出口阻塞水平(021 Exporting blocked levels)

022 内容创建外部应用程序(022 Content creation External applications)

023 出口不真实资产(023 Exporting final assets for Unreal)

024 将最终资产导入虚幻(024 Importing final assets into Unreal)

025 现场组装(025 Assembling the scene)

026 材料概论(026 Introduction to materials)

027 材料性能(027 Material properties)

028 材料编辑灯(028 Material Editor Lantern)

029 材料实例(029 Material instances)

030 照明基础(030 Lighting basics)

031 灯光演员头灯照明(031 Lighting with light actors Headlights)

032 环境照明(032 Environment lighting)

033 建造灯塔灯(033 Building the lighthouse light)

034 抗混叠(034 Anti-aliasing)

035 色调映射(035 Tone mapping)

036 添加Bloom效应(036 Adding a bloom effect)

037 照明元件(037 Lighting components)

038 水体定义(038 Defining the water body)

039 先进材料水(039 Advanced material Water)

040 创造大气层雾(040 Creating atmospherics Fog)

041 粒子系统概述(041 Particle systems overview)

042 创造环境尘埃(042 Creating ambient particles Dust)

043 粒子细节层次(043 Particles Level of detail)

044 创造树叶(044 Creating foliage)

045 创建环境风(045 Creating ambient wind)

046 蓝图概论(046 Introduction to Blueprints)

047 蓝图编辑器(047 Blueprint editor)

048 蓝图动画灯塔灯光(048 Blueprint animation Lighthouse light)

049 日场介绍(049 Introduction to Matinee)

050 日场UI(050 The Matinee UI)

051 在日场中使用摄像机组(051 Using camera groups in Matinee)

052 使用导演轨迹(052 Using the Director Track)

053 创建电影(053 Creating a cinematic)

054 播放和性能设置(054 Playback and performance settings)

055 最佳性能提示(055 Tips for optimal performance)

056 渲染可视化工具(056 Render visualizers)

057 图形界面分析(057 GPU profiling)

058 概述(058 Overview)

059 游戏测试你的游戏(059 Play-test your game)

060 配送包装(060 Packaging for distribution)

061 再见了(061 Goodbye)

Lynda – Realtime Motion Graphics with Unreal Engine 4

01. 欢迎(01. Welcome)

02. 练习文件(02. Exercise files)

03. 使用史诗游戏发射器创建一个新项目(03. Using the Epic Games Launcher and creating a new project)

04. 组织UE4 项目(04. Organizing a UE4 project)

05. 发动机设置(05. Engine settings)

06. UE概述4 接口(06. Overview of the UE4 interface)

07. 坐标导航(07. Coordinates and navigation)

08. 导入文件(08. Importing files)

09. 创建材料(09. Creating materials)

10. 在场景中添加相机(10. Adding a camera to a scene)

11. 用日场编辑器创建关键帧(11. Creating keyframes with the matinee editor)

12. 回放与导出(12. Playback and Export)

13. 玛雅文化遗址的单元设置(13. Unit setup in Maya)

14. C中的单元设置4D(14. Unit setup in C4D)

15. 在玛雅文化遗址中准备和导出几何体作为FBX文件2016(15. Preparing and exporting your geometry as an FBX file in Maya 2016)

16. C中的FBX文件的准备和导出4d r17(16. Preparing and exporting your geometry as an FBX file in C4D R17)

17. 创建您的UE4 项目(17. Creating your UE4 project)

18. 在UE中导入几何4(18. Importing geometry into UE4)

19. 在UE中组织和布置场景4(19. Organizing and laying out your scene in UE4)

20. 出口玛雅相机并导入日场(20. Export Maya camera and import into Matinee)

21. 出口C4D 相机(21. Export C4D camera)

22. 玛雅相机进口(22. Maya camera import)

23. C4摄像机输入(23. C4D camera import)

24. 创建和分配材料(24. Creating and assigning materials)

25. 创建和操纵灯光(25. Creating and manipulating lights)

26. 添加后处理卷(26. Adding a post-process volume)

27. 呈现(27. Rendering)

28. 在玛雅文化遗址中准备和导出几何体作为FBX文件2016(28. Preparing and exporting your geometry as an FBX file in Maya 2016)

29. C中的FBX文件的准备和导出4d r17(29. Preparing and exporting your geometry as an FBX file in C4D R17)

30. 创建您的UE4 项目(30. Creating your UE4 project)

31. 在UE中导入几何4(31. Importing geometry into UE4)

32. 在UE中组织和布置场景4(32. Organizing and laying out your scene in UE4)

33. 出口玛雅相机并导入日场(33. Export Maya camera and import into Matinee)

34. 导出C4D 相机(34. Exporting C4D camera)

35. 玛雅相机进口(35. Maya camera import)

36. C4摄像机输入(36. C4D camera import)

37. 创建和分配材料(37. Creating and assigning materials)

38. 创建和操纵灯光(38. Creating and manipulating lights)

39. 加气雾(39. Adding atmosphere fog)

40. 添加后处理卷(40. Adding a post-process volume)

41. 呈现(41. Rendering)

42. 在UE中导入几何4(42. Importing geometry into UE4)

43. 在日场中动画一个物体(43. Animating an object in Matinee)

44. 在日场拍摄动画(44. Animating a camera in Matinee)

45. 创建和分配材料(45. Creating and assigning materials)

46. 创建和操纵灯光(46. Creating and manipulating lights)

47. 接下来的步骤(47. Next steps)

专辑分类:

  • 虚幻 : UE4
  • 文件总数:138
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  • 琳达-虚构引擎的建筑可视化(Lynda - Architectural Visualization with Unreal Engine)
    琳达——虚幻的本质训练(Lynda - Unreal Essential Training)
    Lynda – Realtime Motion Graphics with Unreal Engine 4