Pluralsight - Relighting Live Action Footage in NUKE

01 - Course Overview - Course Overview

04 - Discussing the Workflow and Removing Artifacts from the Plate - Camera-tracking the Shot

06 - Relighting the Stadium - Generating Point Pass and Normal Pass

07 - Relighting the Stadium - Setting up a Shot Grade and Creating Data Streams

08 - Relighting the Stadium - Setting up NUKE Lights for Outside Wall of the Stadium

09 - Relighting the Stadium - Adding More Lights and Refining Them with Roto Shapes

10 - Relighting the Stadium - Setting up Spot Lights for the Interior of the Stadium

11 - Relighting the Stadium - Finishing the Lights and Applying Lens Effects

12 - Compositing CG Flood Lights and 3D Text into the Plate - Layout 3D Flood Lights into the Scene

14 - Compositing CG Flood Lights and 3D Text into the Plate - Creating Tracks for Volumetric Lights

15 - Compositing CG Flood Lights and 3D Text into the Plate - Creating Volumetric Lights

16 - Compositing CG Flood Lights and 3D Text into the Plate - Compositing 3D Text into the Plate

17 - Adding Crowd and Digital Screens to the Plate - Adding Crowd and Digital Screens to the Plate

18 - Adding Crowd and Digital Screens to the Plate - Adding Camera Flashes in the Crowd Texture

19 - Adding Crowd and Digital Screens to the Plate - Masking out Crowd and Integrating It Further

20 - Adding Crowd and Digital Screens to the Plate - Adding Digital Screens

21 - Adding Crowd and Digital Screens to the Plate - Finishing Digital Screens

22 - Adding Crowd and Digital Screens to the Plate - Final Color Correction and Rendering the Shot

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  • Pluralsight - Relighting Live Action Footage in NUKE