
教训1 介绍和项目概述(Lesson 1 Introduction and project overview)
教训2 管理您的钻机(Lesson 2 Managing your rigs)
教训3 建立联合链(Lesson 3 Setting up joint chains)
教训4 使用重复的对称性(Lesson 4 Working with Duplicate Symmetry)
教训5 IKFK 混合(Lesson 5 IKFK blending)
教训6 建筑控制对象(Lesson 6 Building control objects)
教训7 创建 IK 钻机与增强的控制(Lesson 7 Creating an IK rig with enhanced control)
教训8 理解表达式(Lesson 8 Understanding expressions)
教训9 参数连接编辑器(Lesson 9 The Parameter Connection Editor)
教训10 包络几何(Lesson 10 Enveloping geometry)
教训11 编辑皮肤变形(Lesson 11 Editing skin deformations)
教训12 镜像权重(Lesson 12 Mirroring weights)
教训13 创建形状键(Lesson 13 Creating Shape Keys)
教训14 为动画准备您的钻机(Lesson 14 Getting your rig ready for animation)
专辑分类:
教程简介:
译文: 在这套 Softimage 教程我们将考虑介绍性的看为 Softimage 操纵的工具和技术。我们 ' ll 开始学习基础知识,其中包括一切从如何建立坚实的命名约定和钻机管理,对如何处理 Softimage ' s 联合工具和约束。我们 ' ll,然后盖上更先进的主题,如设置增强的 IK 钻机,使用表达式创建一个肉质眼系统,以及包络和重量绘画技法。我们 ' 还将了解如何创建清洁和动画师友好的钻机。结束时,你会舒服足够利用 Softimage ' s 操纵功能来构建您自己控制钻机。
原文: In this set of Softimage tutorials we will take an introductory look into rigging tools and techniques for Softimage. We'll start by learning the basics, which includes everything from how to establish solid naming conventions and rig management, to how to work with Softimage's joint tools and constraints. We'll then cover more advanced topics like setting up an enhanced IK rig, using Expressions to create a fleshy-eye system, as well enveloping and weight-painting techniques. We'll also learn how to create clean and animator-friendly rigs. By the end, you will be comfortable enough to utilize Softimage's rigging features to build your own control rigs.