03_01-Accessing the Creative Market
03_02-Downloading from the Asset Library
03_03-Using Asset Library filters
03_04-Importing and replacing from the Asset Library
03_05-Visualizing computational fluid dynamics
03_06-Visualizing CFD as a gradient
03_07-Sending to Print Studio
03_08-Saving a model with Game Exporter
03_09-Saving animation with Game Exporter
04_01-Creating compound objects with new Booleans
04_02-Managing operands with the Boolean Explorer
04_03-Modeling with the updated Bevel Profile
04_04-Creating type with TextPlus
04_05-Navigating updated Track Views
04_06-Navigating the updated Curve Editor
04_07-Introducing keysonly tools
04_08-Using Buffer Curves
04_09-Skin Voxel and Heat Map solvers
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