01 - Course Overview - Course Overview
02 - Introduction to nParticles - Overview of Maya Interface for nParticles
03 - Introduction to nParticles - Using the nParticle Tool
04 - Introduction to nParticles - Introduction to the Nucleus Node
05 - Introduction to nParticles - Introduction to the nParticle Node
06 - Introduction to nParticles - Using Fields and Forces
07 - Introduction to nParticles - Using Passive Colliders
08 - Introduction to nParticles - Using Omni and Directional Emitters
09 - Introduction to nParticles - Using Volume Emitters
10 - Introduction to nParticles - Emitting from Objects and Curves
11 - Introduction to nParticles - Creating nParticles Caches
12 - Working with Point Particles - The Basics of Point Particles
13 - Working with Point Particles - Point Particle Render Types
14 - Working with Point Particles - Particle Types and Render Engines
15 - Working with Point Particles - Animating Point Particles with Fields
16 - Working with Point Particles - Rendering Point Particles with Hardware Renderers
17 - Working with Point Particles - Using Arnold with Point Particles
18 - Working with Point Particles - Rendering with the Volume Collector in Arnold
19 - Working with Point Particles - Using the Particle Collision Event Editor
20 - Working with Ball Particles - The Basics of Ball Particles
21 - Working with Ball Particles - Working with Widgets
22 - Working with Ball Particles - Using Mass & Collision Layers
23 - Working with Ball Particles - Using Constraints and Stickiness
24 - Working with Ball Particles - Creating a Mesh from Particles
25 - Working with Ball Particles - Using Particle Instancing
26 - Working with Ball Particles - Adding Rotation to Particles
27 - Working with Cloud Particles - The Basics of Cloud Particles
28 - Working with Cloud Particles - Using Color, Incandescence, & Opacity
29 - Working with Cloud Particles - Working with Goals and Particles
30 - Working with Cloud Particles - Scripting Particles with Goals
31 - Working with Cloud Particles - Painting Particle Emission Rates
32 - Working with Liquid Particles - The Basics of Liquid Water Particles
33 - Working with Liquid Particles - Creating a Liquid Simulation - Part 1
34 - Working with Liquid Particles - Creating a Liquid Simulation - Part 2
35 - Working with Liquid Particles - Filling Objects, Initial States, and Object Interaction
36 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Analyzing Your Assets
37 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Painting Your Emission Rate Map
38 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Creating & Animating the Newton Field
39 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Adding in the Air Field
40 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Creating Turbulence Through a Volume Axis Field
41 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Finishing the First Energy Effect
44 - Creating an Energy Blast Effect Using Maya nParticles - Part 1 - Finalizing the Primary Energy Blast
45 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Creating the Energy Ball Effect Pass
46 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Emitting Particles from Particles
47 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Finalizing the Secondary Energy Blast Pass
48 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Reassembling All of the Energy Particle Passes
49 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Initial Setup for Rendering in Arnold
50 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Fine Tuning Arnold Render Settings
51 - Creating an Energy Blast Effect Using Maya nParticles - Part 2 - Final Renders and Course Wrap Up
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