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  • 3dmax : 其他
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  • 爱给网提供海量的3dmax资源素材免费下载, 本次作品为mp4 格式的04_在伽玛校正纹理_3DS Max(04_Gamma-correcting_textures_in_3ds_Max), 本站编号31872256, 该3dmax素材大小为36m, 时长为14分 57秒, 支持4K播放, 不同倍速播放 该素材已被下载:1次, 作者为Tony Bombella, 更多精彩3dmax素材,尽在爱给网。

  • 教程简介:

    译文: 在本系列教程中,您将学习如何通过纳入一个线性工作流程你呈现项目.我们将首先解释背后一个线性工作流程的目的和澄清如何使用一个线性工作流程来获得更多现实的照明结果大大提高您的照明的现实主义。从那里,我们将学习设置在 3dsmax 中的线性工作流程的各个步骤最大,其中包括启用在 3ds Max,伽玛校正图像和纹理呈现和正确显示线性工作流程工具集、 合成阶段,保持适当的线性工作流程和大量的额外的提示和技巧,将帮助你获得更好的照明结果少了很多努力。 原文:  In this series of tutorials, you will learn how to dramatically improve the realism of your lighting by incorporating a linear workflow into your rendering projects.  We will begin by explaining the purpose behind a linear workflow, and clarify how a linear workflow is used to get lighting results that are much more realistic. From there, we will learn the various steps for setting up a linear workflow in 3ds Max, which include enabling the linear workflow toolset inside of 3ds Max, gamma-correcting images and textures to be rendered and displayed correctly, maintaining a proper linear workflow during the compositing phase, and lots of additional tips and techniques that will help you get much better lighting results with a lot less effort.