01_介绍和项目概述(01_Introduction_and_project_overview)

02_项目创建和设置(02_Project_creation_and_setup)

03_绘画基础颜色(03_Painting_base_colors)

04_创建几何贴花的这辆车的司机方(04_Creating_geometric_decals_for_the_driver_side_of_the_car)

05_创建几何贴花乘客侧的 c(05_Creating_geometric_decals_for_the_passenger_side_of_the_c)

06_创建几何贴花车的顶部(06_Creating_geometric_decals_for_the_top_of_the_car)

07_创建几何贴花,车子的前面(07_Creating_geometric_decals_for_the_front_of_the_car)

08_创建几何贴花后面的车(08_Creating_geometric_decals_for_the_back_of_the_car)

09_清理投影几何贴花(09_Cleaning_up_the_projected_geometric_decals)

10_添加赞助商图形(10_Adding_sponsor_graphics)

11_投射弥漫的附加详细信息(11_Projecting_additional_diffuse_detail)

12_创建一个正常的映射,以便将详细信息添加到我们的轮胎(12_Creating_a_normal_map_to_add_detail_to_our_tires)

13_Adding_color_to_our_tire’s_lettering

14_我们正常的地图的其他详细信息(14_Additional_details_for_our_normal_map)

15_绘画泥土拉力赛车我们第一遍(15_Painting_our_first_pass_of_dirt_for_the_rally_car)

16_绘画泥土拉力赛车我们第二次传递(16_Painting_our_second_pass_of_dirt_for_the_rally_car)

17_画这次集会的污垢汽车轮子(17_Painting_dirt_for_the_rally_cars_wheels)

18_自定义镜面增益和粗糙度(18_Customizing_specular_gain_and_roughness)

19_烘烤和导出纹理映射(19_Baking_and_exporting_texture_maps)

专辑分类:

  • 其他软件教程 : MARI
  • 文件总数:19
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  • 教程简介:

    In this MARI tutorial, we will walk through the process of texturing our Mustang asset to look like a rally car. After learning how to setup our MARI project, we’ll get started by learning how to plan out our diffuse textures using a simply base of flat colors. From here we will learn how we can use MARI’s layered painting unproject and project workflow to move our artwork seamlessly from Adobe Illustrator to Adobe Photoshop and finally into MARI. Next we will learn how Mari’s stencil features can help us to apply sponsor decals to our rally car. Finally, we will paint several passes of dirt over our vehicle before baking and exporting our texture maps. After completing this tutorial, you will have knowledge of a workflow that can be used to texture a Rally Car using Illustrator, Photoshop and MARI.