01-介绍(01-Introduction)

02-文件结构(02-File Structure)

03-阿诺德作为渲染引擎(03-Arnold as a render engine)

04-采样(04-Sampling)

05-射线深度(05-Ray Depth)

06-环境(06-Environment)

07-运动模糊(07-Motion Blur)

08-光的设置(08-Light Settings)

09-伽玛校正(09-Gamma Correction)

10-纹理设置(10-Texture Settings)

11-系统设置(11-System Settings)

12-AO Vs(12-AOVs)

13-诊断程序(13-Diagnostics)

14-重写(14-Overrides)

15-阴影和可见性(15-Shadows and Visibility)

16-导出选项(16-Export Options)

17-SSS 选项(17-SSS Options)

18-细分选项(18-Subdivision Options)

19-位移选项(19-Displacement Options)

20-呈现曲线(20-Render Curves)

21-点光源(21-Point Lights)

22-射灯(22-Spot Lights)

23-方向性光源(23-Directional Lights)

24-区域灯光(24-Area Lights)

25-阿诺德区域灯光(25-Arnold Area Lights)

26-网灯(26-Mesh Lights)

27-圆顶体育馆灯光(27-Skydome Lights)

28-着色器兼容性(28-Shader Compatibility)

29-标准着色器(29-Standard Shader)

30-SSS 皮肤着色器(30-SSS Skin Shader)

31-头发着色器(31-Hair Shader)

32-光开关着色器(32-Ray Switch Shader)

33-AO 着色(33-AO Shader)

34-线框着色器(34-Wireframe Shader)

35-实用程序着色器(35-Utility Shader)

36-影子捕手着色器(36-Shadow Catcher Shader)

37-置换贴图(37-Displacement Mapping)

38-透视相机(38-Perspective Camera)

39-圆柱的相机(39-Cylindrical Camera)

40-鱼眼相机(40-Fisheye Camera)

41-正交相机(41-Orthographic Camera)

42-球型摄像机(42-Spherical Camera)

43-体积的液体(43-Volumetric Fluids)

44-颗粒(44-Particles)

45-替身(45-Stand-ins)

46-让 tx(46-Make tx)

47-踢屁股(47-Kick Ass)

48-注销(48-Sign Off)

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  • 教程简介:

    译文: 欢迎来到阿诺德玛雅 spherevfx 视频系列。本系列的目的是让你有信心用阿诺德,从而给你坚定的接地所有它所能提供如电影制作的渲染引擎。我们将走过阿诺德从顶向下看的渲染引擎的所有关键功能。作为一个模块化的系统,明确重点阿诺德渲染器,每个区域将它渲染设置、 着色器或灯,已被专门用这个视频系列。本课程是适合初学者和更先进的用户,和是理想有人从另一种交叉培训的渲染引擎 mental 或 V 射线等。 原文: Welcome to the spherevfx video series on arnold for maya.The purpose of this series is to get you confident with using arnold, and give you a firm grounding in all it has to offer as a feature film production render engine. We will walk through arnold from top to bottom looking at all the key features of the render engine.This video series has been specifically designed as a modular system, focusing clearly on each area of the arnold renderer, be it render settings, shaders or lights.This course is suitable for both the complete beginner and more advanced user, and is ideal for someone cross training from another render engine such as mental ray or V-Ray.