01 Introduction
02 First Encounters
03 Navigation
04 Layout Customizing
05 User Preference Changes
06 Menus, Modes and Display
07 Navigation
08 Layers and Snapping
09 Mesh Data, Object Data
10 Object Tools
11 Mesh Tools - Extrude
12 Mesh Tools - Bevel
13 Mesh Tools - Subdivide
14 Mesh Tools - Working With Loops
15 Mesh Tools - Vertex Connect
16 Mesh Tools - Inset
17 Mesh Tools - Merging
18 Mesh Tools - Knife Tool
19 Ref Images & Traffic Cone Blockout
20 Traffic Cone Modeling
21 Normal Editing - Smooth Hard Edges
22 High Res Traffic Cone
23 Camera Modeling
24 Modeling With Curves
25 Finishing The Camera Model
26 Removing NGons
27 Hi Res Lens And Ribbed Cable
28 Organizing And Naming Objects
29 UVs Overview
30 Mirror Modifier
31 UV Unwrapping The Base
32 UV Unwrapping The Cable
33 UV Unwrapping The Cone
34 UV Final Layout
35 Baking Setup And Creating Images
36 Baking Ambient Occlusion
37 Baking Normal Maps
38 Creating The Base Color Materials
39 Baking The Base Color
40 Setting Up A Complete Material
41 Cord Baking And Multiple UV Sets
42 Baking The Camera Lens
43 3D Painting Setup
44 Painting A Vertical Gradient
45 Multi Layered Painting
46 Worn Edges With Cavity Masking
47 Baking All Layers Down To 1
48 Importing A TF2 Character
49 Rigging And Placing The Asset
50 LOD Creation
51 Exporting As OBJ
52 Importing Into Team Fortress 2
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