01. Introduction and project overview
02. Anatomy topology and skinning
03. Joints and bones
04. Preskinning
05. Skinning the torso and the arms
06. Finishing up the arm shoulders and clavicles
07. Chest and shoulders
08. Neck and head
09. Exporting and importing skin maps for position correction
10. Binding the legs
11. Finishing up the legs and hips
12. Adding in our fingers and quickly editing them
13. Quickly skinning clothes
14. Finishing the tank top
15. Finishing up the hands and cleaning up the model
16. Creating deformation tools for volume
17. Sculpting the posterior
18. Completing the volume tool
19. Review and conclusion
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