01. Introduction and project overview
02. Using solid naming conventions
03. Adjusting pivots and parenting objects in Maya
04. Understanding joints in Maya
05. Joint attributes
06. Creating a flexible shoulder rig with the Disconnect Joint tool
07. Understanding the Maya Rotate Plane and Single Chain Solvers
08. Rigging with the Spline IK solver
09. Controlling a spline IK rig
10. Creating controls and working with the constraints
11. Working with the Aim constraint
12. Exploring the Spline IK Advanced Twist Control
13. Locking and hiding channels
14. Creating custom attributes and using the Connection Editor
15. Exploring the Node Editor
16. Finishing our hand-spread feature
17. Creating Expressions in Maya
18. Establishing Driven Key relationships
19. Rotate Order and Gimbal Lock
20. Deforming objects with the Lattice deformer
21. Smooth Binding objects
22. Editing Smooth Skin deformations
23. The jiggle deformer
24. Creating your own jiggle tool
25. Attaching our jiggle tool
26. Morphing objects with powerful Blend Shape deformer in Maya
27. Modifying Blend Shapes
28. Customizing Maya to work faster
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